Quote Originally Posted by AnotherPerson View Post
... but if MP on WHM really becomes an issue, there's a lot of different quick band-aid solutions while keeping the Thin Air charge system.
-They could add extra MP regen when using thin air.
-Make each charge of thin air work for the next 2 spells instead of the next spell (a.k.a. old thin air but more flexible).
-Lower the charge time of Thin Air greatly (~30 to ~45 seconds per charge).
-Lower the charge time slightly but increase the number of charges to 3 (creates greater flexibility in holding a "reserve MP pool").
Adding another change they could do that would be easy, bump Assize MP regen back up to the 10% it was in HW and SB.