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  1. #1
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Everytime I read this in healer discussions, I dread of that possibility the job devs are trying to make the ‘wait for mp regen’-game a thing for healer, slowly but surely.

    I hope not.
    Well when I heard Yoshi P talking... it looked like they expect us so put ourself downtime in our gameplay.
    I don't know...
    (3)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd also mention how disappointed I am that Piety as a stat is untouched. It didn't even get the Tenacity treatment. I'm really not looking forward to another expansion where healers that need it must take a 0 dps stat, while healers that don't are stuck trying to avoid it like the plague and SE shove thousands of it on every set.

    Stats in general are problematic, SkS/SpS is a stat classes either want 0 of or have to hit a precise number, Tenacity is heavily avoided, Crit is always king because it double dips and Piety is absolutely worthless if you don't use all your mana in a fight, yet they didn't even look at any of them?
    (3)

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Dumb question but...since everyone who tested the media tour says potencies are still subject to change, did that only apply to damage dealing abilities, or are we just assuming healer potencies stay the same because their tooltips are largely still the same? maybe the stat squish will affect them somehow too?
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Allegor View Post
    Dumb question but...since everyone who tested the media tour says potencies are still subject to change, did that only apply to damage dealing abilities, or are we just assuming healer potencies stay the same because their tooltips are largely still the same? maybe the stat squish will affect them somehow too?
    everything subject to change so can healing potencies but given the track record, you can expect all healing potencies will be identical
    (5)

  5. #5
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    right now the 2 fixes i see that can help whm stay the same are:

    1) keep thin air as it is or have it a proper mana recovery tool - i prefer the first option obviously

    2) make lilybell the new level 90 capstone skill be able to put it's stacks on a party member as well instead of just yourself cause if you need to get hit in order for it to work then it is stupid that it will be on whm the caster itself, i mean what you expect him to do run to an aoe like a bafoon to trigger lilybell and if he dies then what was the point for lilybell?
    not to mention, raid wide aoe strikes continuously for 15s does not happen on all dungeons and trials and only on a select few fight have that for that long mostly in savage and ultimates and even then only during 1/2 moments there. basically nice idea, very very bad implementation making the skill completely useless for a high cd level 90 capstone skill
    (0)
    Last edited by CrimsonGunner; 10-17-2021 at 08:12 AM.

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    IMHO it's going to hinge heavily on the content, if we see another E12S part 1, chances are WHM will be suffering. If it's more like E8S with huge swathes of downtime everywhere, it's not going to be a problem.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I had an idea involving Thin Air: Move it to the Lily system with a condition. With the way Thin Air works now would make it in direct competition with heals, and that's my current problem with SCH. I don't want WHM to suffer that. Instead, Thin Air only works on Regen, Cure 3, and Medica 2. Now, these skills functionally exist on the Lily system without actually needing new skills. Solace and Rapture will still have benefits of being instant cast, but now you can use healing skills you were about to use anyway as a part of your Lily kit. Lilies during downtime is less dumped in Solace and are instead just a part of what you were going to do.

    Additionally, moving Misery to oGCD as well as putting a 10-15% MP recovery effect on top will help with the problems of it not being DPS neutral.
    (0)

  8. #8
    Player
    mobradovic00's Avatar
    Join Date
    Oct 2021
    Posts
    5
    Character
    Combo Priest
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    One thing I didn't initially realise was that, while new Thin Air is easier to spread out (for raises and such), using it on a Swiftcast raise is actually less convenient than one might initially think. You either have to use a Lily/Regen/Dot refresh for it, or clip one of the weaves. Since both Swiftcast and new Thin Air only apply to 1 GCD,
    Glare -> Swiftcast -> Glare -> Thin Air doesn't work, as it consumes the swift before the raise, and
    Glare -> Thin Air -> Glare -> Swiftcast also doesn't work, as it consumes the Thin Air before the raise.

    I really question the rationale behind this change because it's really difficult to justify. I don't get it.
    (3)

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