Hi! Having played with the current numbers a bit, there are some cool things about the media tour Bard design, and I'd have to say that overall I'm fairly pleased.
But hey, since YoshiP said they'll likely be tweaking Bard riiiight up until the last minute, I figured I'd offer up some small tweaks that I think would be helpful or desirable for various reasons.
1. Make Army's Muse 15 seconds - This would go in tandem with the broad concept of all song-related things getting a 50% increase. And for Muse in particular, 10s of Muse leads to some cursed timing scenarios at the end of WM that still exist with 45s songs.
Making it 15s will very stealthily make the WM exit feel better for the average player, and reduce random PP loss/ghosting or song drift/gaps, even though they won't understand the hows and whys.
2. Slightly buff DoTs or Raging Strikes - Having fielded Bard questions in The Balance for years now, I can tell you that players really like snapshotting plays. They're easy to learn, easy to execute, and give players that positive feeling of improvement.
The MT kit has a cool dynamic on this front, where you bridge IJs from the end of one Raging into the start of the next. I think it would be nice, and would make players happier, if that play had a little more of an impact, if possible.
In short, if there is space power wise to allow Bards to self-buff, I'd much prefer that space be used here instead. +5p to the DoTs would aim directly at the above play, while bringing Raging to 15% would have added effects of rewarding other plays more like holding Blast Arrow.
3. Do not touch Pitch Perfect's potencies.
4. If possible in the time frame, a second EA charge would do a little smoothing - The BL charges should do quite a lot in terms of making Mage's Ballad feel better around EAs. But, there's still a small (but not trivial) possibility of some wacky stuff going down surrounding BL's natural cooldown timer. EA charges would solve this, but it's more of a nice-to-have (I think, at this time anyway).
5. This is a pipe dream, but a 75s Radiant Finale cooldown would be awesome - Raid buff timings like 0-2-4-6:30, or 0-2-4:30-6:30, etc. are fairly common due to mechanic interference. 75s RF would be able to flex in those scenarios, while also possibly making it more clear to new players that it isn't meant to be a "90s buff".


Reply With Quote



As it turns out, with PP2 = 220p, and PP3 = 360p, using PP at 2 stacks is effectively free - the risk of a double proc counters the added potency of PP3 almost exactly.


