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Thread: Dancer in 6.0

  1. #11
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andy_T93 View Post
    Ah I see, thank you I didn't realise that, not sure how I feel about that change TBH
    It's a numerical nerf, but a usability buff (no longer have to worry about if using your single-target procs is worth it on AoE packs, for example), and probably needed with how full the Tech/Flourish window is now.

    That's actually my biggest complaint about the changes - instead of giving us something to do throughout our rotation, all 3 new damage skills (FD4, Starfall, Tillana) are stacked together inside the already busy Flourish/Devilment/Tech window. And the rest of the time is back to being just... stocking feathers, I guess.
    (0)
    Last edited by Riyshn; 10-19-2021 at 08:46 AM.

  2. #12
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    A lot of the changes just seem...half-baked. At odds with the rotation.
    1. Tillana grants us Standard Step, but I doubt very much that the existing opener (Standard prepull -> Technical) is going to change substantially, as Technical prepull would desync it from the rest of the raid buffs that land during the 3rd GCD. And we use Standard Step as much for its damage as its buff, tbh, so granting us the buff doesn't really save us anything. It's certainly not going to replace a Standard Step usage. So realistically, it's just a high-potency half-GCD with some superfluous extras we don't care about.
    2. Starfall Dance is a super heavy hit, but it's guaranteed critical direct hit...and it's a follow-up to a buff that increases our crit and direct hit chance (note: Devilment does not increase critical damage, I just tested it to confirm). And since it's easily our hardest hitting ability, and Devilment aligns with Technical Step and all of the rest of the raid buffs, we'll clearly want to use Starfall Dance during Devilment, despite it being the only ability we have that gains zero benefit from Devilment. It frankly just feels kinda terrible. It's like if Dragoon got a new ability that could only be used immediately after Life Surge, and consumed the buff, but all it did was apply a super high potency DoT (which cannot crit, and thus does not benefit from Life Surge's buff effect).
    3. The new Improv, and the finisher, feels poorly designed. It's in essence another raid survivability cooldown, but to use it at full potency, we have to stop DPSing (and moving) entirely for 12 seconds. And it's still a crazy small radius. Since it still provides half the shield (5% HP) and one tick of the rather terrible HoT when used and immediately finished, I suspect that its most common use-case will be double-weaved between damage abilities during a raid stack for an effectively free 5% HP shield and nothing more. But if that's its use case...why not make it just be a separate oGCD that grants a 5% shield? Just weird.
    4. What the heck does Flourish not turn into Fan Dance IV when used? For that matter, Technical Step -> Tillana and Devilment -> Starfall Dance could use the same treatment. Why do we need to have separate hotbar slots for these things?!

    It honestly feels like they couldn't think of anything to tack on, so they just started throwing new combos off existing spells without any thought to how they'd actually function with the rest of the rotation. Which is really sad, because some other jobs got truly exemplary changes that directly addressed major pain-points, and Dancer, in the first expansion after release, just kinda got a grab-bag of poorly-connected and counter-synergizing random stuff thrown into their kit.
    (3)
    Last edited by Kaedys; 10-20-2021 at 12:49 PM.

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaedys View Post
    What the heck does Flourish not turn into Fan Dance IV when used? For that matter, Technical Step -> Tillana and Devilment -> Starfall Dance could use the same treatment. Why do we need to have separate hotbar slots for these things?!
    DNC has so few buttons already, and will have even fewer in EW since we'll be able to keep completely separate AoE and single target bars with the change to Steps; however, I will always agree that condition-locked actions should share a button with the action that unlocks them. If you 100% absolutely must press action 1 before you can use action 2, it should be a 1-1 instead of a 1-2. It's puzzling that there are still some buttons that have escaped that treatment (Between the Lines, Yoshi-P please) when so many buttons now upgrade just to save space or prevent you from activating a weaker action that could be used incorrectly instead.
    (1)
    Last edited by Rongway; 10-20-2021 at 06:11 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #14
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Rongway View Post
    however, I will always agree that condition-locked actions should share a button with the action that unlocks them. If you 100% absolutely must press action 1 before you can use action 2, it should be a 1-1 instead of a 1-2. It's puzzling that there are still some buttons that have escaped that treatment (Between the Lines, Yoshi-P please) when so many buttons now upgrade just to save space or prevent you from activating a weaker action that could be used incorrectly instead.
    Exactly! In any situation where two buttons are both linked and mutually exclusive, they should simply replace. If ability 2 cannot be used until ability 1 is used, and ability 1 cannot be used while ability 2 is usable (usually due to cooldown), or even often if ability 2 is always used following ability 1, you should have that bar conversion. And there are so many examples of this still out there. Heck, even Reaper still has a couple that could use that treatment (Enshroud -> Communio and Arcane Circle -> Plentiful Harvest), despite having a pretty good ability replacement setup. Hotbar bloat is a serious thing, and FFXIV is, imo, particularly bad about it sometimes.
    (1)

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