To clarify:
The macros that crafters use, the ones where you hit one button and skills and pauses craft an item, are not what I use in combat. Someone recommended to me similar macros for ninja abilities and they were way too slow.
A piled up priority button as a spammed fall-through serving as a “1” in a 1-2-3 standard rotation is absolutely viable if you know your limit and play within it, which I do. This doesn’t work for every class, but you might be surprised how many conditional attacks can be classified as “one more line.” I currently have about 80 macros having tackled every job in the game now, and you can’t tell me that some of these conditional attacks gated by cooldowns, gauge resources or flat out “grey until comboed” aren’t designed with the macro potential in mind, even if only as an accessibility feature.
Good enough is good enough, and the minuscule advantage of “ability queueing” isn’t big enough to discount this “spammed priority macro” from “good enough” play, especially in normal/leveling content.
Just wanted to get that clarification in, because I agree that “one press, multiple abilities” is far too slow. I’ve seen it, and it doesn’t pass my personal smell test for combative application.
Thank you for this opportunity to provide clarity.
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