Quote Originally Posted by Nishira View Post
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Quote Originally Posted by LittleImp View Post
It's a simple part of human nature to become frustrated when certain types of repetitive activities take more time than expected, particularly when the wait feels unjustified.
Bolding the part of my original post that you appear to have glossed over. It's obviously wrong to be upset because you're held up in traffic due to a fatal accident, or stuck in line because someone is struggling physically.

Most of this thread hasn't been about genuine inability or disability; It's been about about matters of inefficiency driven by difficult to justify personal preference, caused by players being either emotionally irrational, or incompetent by choice. The OP of the thread bragged about his great ability as a tank, and went on to state that he makes a personal decision to play in a way that is widely considered detrimental after a certain point in the game. It's also important to understand that genuine disability affects a very small amount of the player-base, and that the absolute vast majority of incidents like this do not involve someone who suffers in that way. This of course underscores why communication is important; Judgement should always be withheld until you've asked why the tank is pulling one pack at a time.

Quote Originally Posted by Omedon View Post
1) A bored healer is a good tank's greatest compliment. My giving you as "free" a ride as possible is a gift I strive to give, in thanks for playing the most stressful role and moving the queue along!

2) Again, if there were trusts in the 60's, I'd already be in the clear of never ever queueing to play with live players. Trust me (get it?!) in another 11 total job levels, y'all will almost certainly never see me tanking for you ever again!
^ This is an example of the mindset that people are generally arguing against. OP and others have been framing their choice to intentionally play poorly as good gameplay, or a responsible 'gift' to other players.