Quote Originally Posted by Dogempire View Post
Fair point, healers who can barely handle 3 mobs are rare but they do exist, and what you do in regards to that kind of depends on the dungeon itself and also on what tank you're playing

My point was more that it's up to the tank to assess the healer and guesstimate how much they can handle, and pull at that level to make the run as fast as possible while also not causing any wipes
If a healer can’t handle 3 mobs, they need to stop. Figure out why. Bad gear? Don’t know their class? Fix it before they go back to healing