Hmmm.

I agree Warrior is fairly simple to play. I mean it IS the large axe wielding job, so it should have feel a little slow. Also the weight of all the skills just feel great.

With the recent changes to storms eye buff being called "Tempest Storm", or something like that. I would LOVE...LOVE LOVE it if they just brought back Butchers Block in place of Storms Eye skill.

I think Warrior is going to be even more technical with the changes to upheavel not needing to be used within Inner Release window. And the choice of an AOE vs. Single target is great. Doubt it will pay off though in Extreme/savage as there probably won't be very many adds to deal with.

The changes to Raw and Nascent are going to take some getting used to. But Raw basically does the same thing Nascent currently does...maybe better as it's stupidly powerful now. Nascent will just be there for MT healing or party support.

Now for the best part....Onslaught is no longer used by gauge...and we get more charges. I'm going to be zipping around the battle field with that. And with the way Inner Release only gives Fell Cleave/Decimate charges...onslaught is all but useless during IR window. So I'm glad for that. And it's 20yalms!!! That's a LONG distance.

Primal Rend is ALSO a gap closer apparently from the media tour highlights. This is HUGE. All this means is that I don't have to sacrifice IR uptime at risk of getting hit. I can move away, and Primal Rend back in!

I honestly feel Warrior is full of SOOO many choices now and basically from my understanding...has been set loose from it's cage. Warrior looks kind of chaotic for 6.0, and much more free to release the beast.