Raiju
+ add a ressource management, to be more busy outside trick attack window (but this ressource is generally quickly used)
+ removal of the combo Forked Raiju + Fleeting Raiju, by separating them, bringing more flexibility, with Forked Raiju adding one additional gap closer to Shukuchi for more versatility (Shukuchi has a limited range and is not always that easy to use on console even with macro), while reducing Raiju frequency which was too high in 6.0
+ both Raiju skills feel more powerful since potency have been increased
+ finishing with Forked Raiju in the 6.0 opener was strange, we can finish now with Fleeting Raiju which is more logic
+ we can now use Forked Raiju or Fleeting Raiju since in melee range since both does the same potency, allowing us to use any combo we like
+/- the downside is that a player can choose to never use Fleeting Raiju and use Forked Raiju instead all the time, but Fleeting Raiju animation is greater than Forked Raiju, I guess for most of the players, so either increase Fleeting Raiju potency a little bit or stay like that.
+/- using melee range skill breaking Raiju feels ok and logic for me, we just needs time to get used to it in my opinion
+/- removal of the Raiju combo implies less high potency GCD skills within Trick Attack window (2 Raiju skills for each Raiton VS 1 now), which would logically lead to 2 Raiju, 1 Aeolian Edge and 1 Kamaitachi within this window, but...
Kamaitachi
+/- its use outside Bunshin while adding 5+5 ninki feels strange, since we lose 5 ninki (40 potency, if we plan to use Bhavacakra later) each time we use Kamaitachi within Bunshin window, which would mean it would generally be better to use it outside Trick Attack window for DPS gain, except if there are enough jobs in the team to bring enough DPS buff to compensate for ; with Doton pre-pull (I never use personally), i did not do math in that case, but it is maybe always a DPS gain to still have Kamaitachi within Trick Attack while losing 5 free ninki
+ more flexibility/versatility to use it, since we can hold it when we need to exit from melee range and we do not have ninjutsu ready, to avoid as much as possible Throwing Dagger
Fuuton
- reducing from 70s to 60s is bad (less flexibility)
Throwing Dagger
+ no break combo, which brang complexity for nothing in my opinion before since we needed to consider which skill in combo we planned to use
Shadow Fang
- remove some interesting thought on when use it or not, but animation is not that great ; it could be interesting to bring it back currently for trick attack window,
and ninja is not very fun to play until level 35 because no lots of skills to use in practice, and maybe replace it by a new ninjutsu doing the same DoT for next expansion.
Hollow Nozuchi
+ increase Doton use frequency since it was not used often before since foes needed to live during almost the whole duration of Doton to be better than Katon, while it is harder to keep foes within the area of effect of Doton, which was not logic
+/- the downside is that we are more dependent on tank but we just have to be more careful, which is not a bad point for me
Assassination
+/- depends on people, but either stay like that to have an opener a little less busy than before, or add a proc to Dream within a dream to use it after
Furaijin
- take 1 place whereas it should be almost never used (only for recovery or long downtime or laziness) ; for example : if ninjutsu and mudra skill is not used during at least 3s or after being resurrected, ninjutsu becomes Furaijin until one mudra is used
Opener trick attack window
- Need concentration to put all skills within attack window right now with trick attack delay, but either consider using vivacity materia as priority until reaching comfort or reducing raijus skills to 2s (which should be ninjutsu skills instead of weaponskills) could help in that way.
Conclusion
I would like SQ to bring back 70s Fuuton, Shadow Fang, increasing a little Fleeting Raiju potency, removing free 5 ninki outside bunshin for Kamaitachi, find a way if possible to get access to Furaijin during downtime without using 1 space in bar only for it (one example above), a way to smooth a little the opener and it would be perfect for me.

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