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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Satarn View Post
    Everything is scripted in this game, so you can always plan how to use TCJ safely in advance, especially since its ranged. Talking about "random" mechanics honestly makes you sound kinda inexperienced, which would explain why you didn't see the problem with Raiju and don't understand why regular melee attack is better than a gap-closer in that regard. Even something like e6 normal would be an issue with the "garuda bacon strip" mechanic - many a DRG cried for that one due to jumps and even tanks had to hold their dashes. With six nearly unmovable Raijus it would've been a nightmare and that's just one mechanic from the top of my head. I remember there were several issues of staying at max-melee in the last tier as well.



    Are you sure you have actually done it all on NIN? Because there's bind mechanics in the first trial(normal and EX) which align with the 60 second burst and make it impossible to use gap-closers.
    Yes I've done it and no I had no issues with it and yes I do the 60 sec burst windows just fine.
    Garuda wouldn't be a problem your character doesn't charge forward all the way you can still hit them on the outer edge of their hitbox.
    You'd have to have some weird Tank shenanigans going on where the Tank insisted on pulling Garuda in some really weird spot for it to be a problem.
    I am fairly sure I got it in roulettes before on NIN but I am not 110% sure.
    But I do know for a fact that I had no issues with it in EW first EX trial included.

    And yes I am aware that the game has scripted boss fights but that doesn't mean that there is no randomness involved and that other players have no effect on you.
    If I activate Ten Chi Jin and someone decided to run at me and drop AoE under me please explain to me what I am supposed to do about that?
    If you think that makes me sound inexperienced when I call it '' random '' then you're being incredibly pedantic.
    There's a lot of situations where you have to move either close to or after Ten Chi Jin, I don't think NIN should be punished that super hard for it.

    I don't think that regular melee attacks so to speak are inherently better than ones with gap-closers it's a matter of context, however I do think that it worked really well as a re-engage on NIN and made for a very fluid feeling in and out that actually lined up.
    Before you could use a Raiju charge, go out and then charge back in again now you can't and have to rely on Shukuchi which is pretty clunky to use imo.
    There's really not much of a difference now except that it makes for more 1 2 3 spam and a more clunky re-engage.

    Yes Raiju is a 1 spam.
    But it's still different than your 1 2 3 weapon skills and a change in pace and variety.
    I wouldn't have a problem with this either if they kept it as 2 stacks of Raiju, my primary issue is that it's 1 stack ( and also weapon skills still break it ).

    Not really sure if you actually think that Ten Chi Jin is well designed either or if you're only defending it for the sake of disagreeing with me.
    It becomes especially silly to me when you take such issue with Raiju.
    (5)
    Last edited by Kolsykol; 01-04-2022 at 10:20 PM.

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kolsykol View Post
    Garuda wouldn't be a problem your character doesn't charge forward all the way you can still hit them on the outer edge of their hitbox.
    Edge of the hitbox is often still way too close. If you use Forked Raiju at max melee, it will move you and when you need to stay at max melee to live or not kill other members of your party (which is a case in numerous savage mechanics) then you won't be able to use it - now you can just use Fleeting instead. I can also tell you - you did not gap close and live on Garuda. "Edge of the hitbox" here is still very much in the death zone and I well remember both dying there on GNB gap closer and hearing DRGs bemoan this mechanic, esp with bad pf strats forcing melees on Garuda party in savage.

    Quote Originally Posted by Kolsykol View Post
    I don't think that regular melee attacks so to speak are inherently better than ones with gap-closers it's a matter of context, however I do think that it worked really well as a re-engage on NIN and made for a very fluid feeling in and out that actually lined up.
    Of course they're not inherently better without context - which is why I said "in this regard". When you need to move, Forked will indeed be better, but that's the thing - you can still gap close with Forked, you just get a choice now instead of multiple back-to-back gap closers being forced on you.

    Quote Originally Posted by Kolsykol View Post
    Yes Raiju is a 1 spam. But it's still different than your 1 2 3 weapon skills and a change in pace and variety. I wouldn't have a problem with this either if they kept it as 2 stacks of Raiju, my primary issue is that it's 1 stack (and also weapon skills still break it ).
    Matter of taste I suppose. I highly prefer to mix those 1234s with a couple 5s instead of just mashing 5 continuously. I find that to be more varied of the two. Also weaponskills breaking it is a non-issue now, because you can just use Fleeting same as a melee skill. It even eats a Bunshin stack.

    Quote Originally Posted by Kolsykol View Post
    Not really sure if you actually think that Ten Chi Jin is well designed either or if you're only defending it for the sake of disagreeing with me.
    I don't see TCJ as an issue as much as a job mechanic to work around. The root is something I have to keep in mind, but the range makes the "temporary turret mode" useful in many situations as well. While it limits your movement, you can choose the spot you execute it at for yourself and it also doesn't take as long as 6 nearly back-to-back gap closers so it's far more flexible, it just requires a plan.

    I can see how it may be frustrating in the chaos of Duty Finder, but I simply tend to not mind dps loses in casual content as I might as well lose far more dps due to getting deleted by a stray TB or any other reason. In EX/Savage/Ultimate, people shouldn't usually "randomly" run into you with a splash AoE, even in PF, making it a non-issue.

    The only thing about TCJ is that they could maybe add a 0.5-1sec delay before it can be broken accidentally, because sometimes latency may cause the game to occasionally register you as still moving if you stopped right before executing the skill.
    (0)
    Last edited by Satarn; 01-04-2022 at 11:36 PM.