I fully agree with Elena's post, and hope to see these type of changes in 6.05
I fully agree with Elena's post, and hope to see these type of changes in 6.05
Elena said everything that i was frustrated about,currently i kinda dread to press raijus and these changes will make the job a lot more smoother.i really really reaaaally hope these changes will be implemented
Just press it, man - it's so good. When you've got Bunshin going and you're dropping fat Raijus - that's living, my friend.
I can't speak to whatever savage will be, but there's currently nothing that should cause you to "dread" pressing raiju. I guess that you could accidently miss LOSing in EX2, but that extremely niche and you can survive throwing knives for a GCD or two. In EX2 add phase, the dashes on Raiju can have you zooming around the map like Sonic with Chidori.
I have converted to the Church of Raiju. Join us.
Yes,there is.is the accessory trial,ur trick comes up right after the stars,and there u have to press raijus at the same time struggling with animation lock of raijus.
I just cant believe how bad this skill is,not only is it an animation lock,not only is it a gap closer,u also HAVE to press it right away.This makes assassinate looks god like cuz at least u could move assassinate in ur trick window in a part where u didnt have to move!
This seems like a wild overreaction for a few GCDs in one fight when using Raiju isn't optimal depending on star placement. Maybe important for your parse party but irrelevant for the clear.
You literally don't HAVE to press it right away, in the sense that you have the option to press other buttons (Throwing Dagger, Ninjustu, Phantom Kamaitachi, etc.) without losing Forked Raiju Ready, that you have the option to press other buttons and lose Forked Raiju ready, and that the buff lasts 15 seconds.
Look, I get it - Raiju is new and scary. When I first got it, I hated it precisely because it works differently that 80 ShB NIN worked, but that was because I was trying to use it like 80 ShB NIN. Once I let go of 80 ShB NIN and started playing 90 EW NIN, it felt much better.
I have been converted, my friends. I have seen the light(ning).
Last edited by Equitable_Remedy; 12-20-2021 at 02:28 AM.
I've been a NIN main since their release in 2.4, I've seen us change throughout the expansions and the rework in shadowbringers. I've seen us lose mutilate and dancing edge. Getting a not-leylines with TCJ and seeing our mudras get put on the GCD. It's not about chidori being new and scary. It's about chidori feeling jank to use. I'm sure there's plenty of people out there who have played NIN since 2.4 and love the chidori, but hand waving it wont solve everyone's issues.Look, I get it - Raiju is new and scary. When I first got it, I hated it precisely because it works differently that 80 ShB NIN worked, but that was because I was trying to use it like 80 ShB NIN. Once I let go of 80 ShB NIN and started playing 90 EW NIN, it felt much better.
I have been converted, my friends. I have seen the light(ning).
I personally do not like the changes to ninja. I picked it up during the shb rework and it quickly became my favorite job. I just don't think raijus are fun and that they make your trick windows feel insignificant. They're also very clunky and restrictive. If I wanted to spam fell cleave I'd play war lol.
This is ridiculous.
Throwing daggers during a burst window to bypass clunky gameplay?
Or alternatively, using PK which align with burst window every 3 minutes?
While every raid buffs are now aligned to 60/120 secs? While everyone else can go ham on boss simply because... they can stay at max melee range and aren't animation locked?
And I'm not talking about current Ex trials, there are much more fight with tighter DPS checks and movement requirement out there, and there will be more.
Having Raiju not breaking on melee weapon skills would fix a bunch of the issues NIN currently have, but I'm not sure if the devs will do it soon enough given they're current preoccupation is to fix HN not counting as a melee weaponskill.
I've seen all changes done to my main since 2.4, some I loathed and some I greatly enjoyed. But yeah, I'm probably unreasonnably scared because it's new.
NIN: What's my purpose?
Group: You use Trick Attack.
NIN: OMG...

There is a Pov of a NIN doing Hydaelyn Ex, he didn't die, delay his burst or needed to use throwing dagger, so if someone can do it others can too.This is ridiculous.
Throwing daggers during a burst window to bypass clunky gameplay?
Or alternatively, using PK which align with burst window every 3 minutes?
While every raid buffs are now aligned to 60/120 secs? While everyone else can go ham on boss simply because... they can stay at max melee range and aren't animation locked?
And I'm not talking about current Ex trials, there are much more fight with tighter DPS checks and movement requirement out there, and there will be more.
Having Raiju not breaking on melee weapon skills would fix a bunch of the issues NIN currently have, but I'm not sure if the devs will do it soon enough given they're current preoccupation is to fix HN not counting as a melee weaponskill.
I've seen all changes done to my main since 2.4, some I loathed and some I greatly enjoyed. But yeah, I'm probably unreasonnably scared because it's new.
NIN: What's my purpose?
Group: You use Trick Attack.
NIN: OMG...
For Zodiark yes it is annoying with the 8 sec bind who come regulary.
You don't like Raijin you can, everyone can have his opinion but don't use bad arguments like :
- Can't delay raiju or i lose the stack : that's false you can use Phantom kaimaichi or throwing dagger, the better you get with your position the less you will need to do that (depend of the tank also).
- Super hard animation lock : that's false.
Nin was the third i leveled because of all those lies, because yes if you truly couldn't use any skill while holding raiju and the animation lock was long i would also scream about it because that would be the opposite of what a NIN is and why i play Nin.
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