Update: Solutions to Ninja in Endwalker
First of all I want to thank everyone for actively discussing Ninja in this thread and since release there have been a lot of opinions on the changes. Now that me and others have had plenty of time to test Ninja thoroughly, do the math, apply the rotation in real scenarios, etc. I think a lot in our perspectives have changed and I'd like to give an update as to what I like, what I don't like, and possible solutions on how to improve Ninja. A lot of this will mostly show a change of heart since my first post so I would be thankful to hear your responses.
Coming from someone who has only played the 5.1+ iteration of Ninja, I've actually come to appreciate a lot of the updates that have been brought in with Endwalker a lot more, and here is what I've found.
The Rotation
So far in Endwalker the new Ninja rotation has actually been quite engaging. Factors for thus are: Less 123 spam, more ogcds due to increased Ninki gain, and greater range for optimization. With Raiju replacing your basic combo for a good portion of the fight, you are less reliant on positionals and can burst for a much more extended period of time within 20s raid buff and 30s pot windows, which is very satisfying.
Forked Raiju/Fleeting Raiju
While a lot of people seem to take issue with this ability for valid reasons, as do I, there are quite a few positives to this skill in more ways than people might think, so bear with me.
There is some merit to the idea of having slight changes to Raiju, but it is not:
- changing the gapcloser funcionality
- turning it into an ogcd
Raiju replacing the basic combo for 4-6 gcds is not very much but greatly appreciated, as the 5.1+ playstyle for ninja and the repetetive 123 spam was mindnumbing especially at higher levels of play. It now also replaces those weaker gcds that we were previously just stuffing in our trick windows as filler.
As with the idea of an ogcd, many people underestimate the strengths of a gcd gapcloser, and with our current rotation we are already running low on spaces to weave ogcds inside burst windows, adding 6 additional ones into 2min windows, alongside Mug, 4 Bhavacakras, occasionally Bunshin, Dream within a Dream, would be daunting to say the least. And while I understand that people might not enjoy the idea of the Raiju combo being integrated into a single button, calling it "braindead", it seems a common theme in terms of job design, and quite frankly I don't find spamming 123 to be any more engaging, less so in fact.

Reply With Quote


