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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SleepyNeko View Post

    It is a forced double gap closer. This is worst that it sounds because your can't attack when bound and there is animation lock which removes some of your ability to dodge mech while using it

    I really think this is a fairly one-sided way of looking at it and more a fault of the player than the skill.
    The animation lock is VERY short and if you get hit by something because of it it's because you're being too bold and greedy with your damage.
    There is no mechanic in the game that will happen so quickly that you can't react to it because of this animation lock.

    The ability re-engage is rly good imo and feels great.
    I fail to see why it being a gap closer is a negative NIN is a melee you should be standing in melee to begin with and like I said the lock isn't long enough to be an actual problem.
    And at range you're only stronger now because your re-engage deals damage.

    Edit: In regards to not being able to use it while bound I dunno if that's true I haven't tried it yet.
    But if it's true then I do think that you should be able to so long as you're in range.

    I'll give you too that you do need to be more decisive as to when you're disengaging since it's a gap closer so you can't just hit it while running in the other direction but I think the damage combined with re-engage is worth it.
    I'd rly hate to lose it tho and I think it'd be too cluttered with extra '' non-gap closer '' versions.
    I think it's just a case of needing to adapt and use the tool appropriately.
    (5)
    Last edited by Kolsykol; 12-14-2021 at 01:24 PM.