I enjoy the Raiju's but you press that button so much now. Phantom felt awkward at first for me, but with Raiju's it kind of just feels like an ender during my burst since Bunshin 5 ticks go towards 4 Raiju's+Phantom.Out of curiosity, has anyone actually played with the raijus yet? After all of the whining in this thread, I wonder how they actually play. (Of course, I don't expect anyone to come back and say that they were wrong, but I'm still curious.)
I'm only 85, but Phantom Kamaitachi feels very awkward to me on the GCD. Maybe it will feel better once I get used to it, but it really feels like it should have been an oGCD in the former Assassinate slot. The ability itself is sweet, but feels like it could have been an oGCD as the clone goes off and does the actual move. That being said, it's still a fun button to press into a group. (It's not Goka Mekkyaku fun, but then again what is?)
Hmm, that's interesting. I do like ninjutsu + ninjutsu-adjacent things, but I'll have to see how it feels.
Interestingly, I switched around the keybind for Phantom Kamaitachi, and it feels better to push. I originally bound it to the key that had been for Assassinate, and I think that I subconsciously anticipated Phantom being an oGCD even though I knew that it wasn't.
Moved to a different keybind, and it feels much more reasonable. I'm still a ways from that chidori life, so we'll see.
At this point, it's hard for me to differentiate between something that I don't like and something that's simply new and foreign.
I got ninja to level 90, and it feels really bad to play tbh. I can live with the huton/ hurajin changes but raiju combo is the biggest problem.
At this point even if they fix it by allowing you to use weapon skills after raiton it still unfun to use. I can't imagine anyone thinking spaming 1 button 4 times as a finisher to 2 raitons is riveting gameplay.
It adds alot of unnecessary bloat to an otherwise very fun rotation. The only way I can see this being fun is allowing you to hold on to the ability and make it 1 gcd instead of 2 and or have it only executable on 3 ration stacks as a big finisher.
I personally find no joy in the ninja currently and am probably gonna move onto another job for EW. It's a shame though I really loved maining ninja though shadowbringers.
I loved Shadowbringers NIN but current I am just rly meh about but I haven't leveled it yet so I dunno.
Ppl kept going on about Assassinate being bad because of the animation lock, I mean I've never had issues with it........
I rly don't get it, people must've held it and used it in the worst possible scenario.
Even if you used it and then the AoE circles appeared after you pressed the button you'd still have enough time to get away I just don't get the complaints about it at all.
And it made Dream Within a Dream less fun imo I liked weaving Assassinate a lot it felt great.
No Shadow Fang either feels meh imo?
And I am not rly fond of spamming the same button repeatedly as with the Raiton combo.
Just hammering one button for three gcds is boring to me ( especially twice in a row + Hyosho Ranryu ).
But I dunno, maybe it's more fun at 90 but my immediate reaction is that it felt more empty at 80 at least.
The Raiton combo looks great but as far as being fun to play I dunno.
Then again you've got a vocal group who wants to erase buttons and turn things into auto-combos...
To me it's not compelling gameplay to press the same button over and over again.
Edit: My mistake, after looking again it's a separate button for the Raiton combo.
But still I do think that it seems boring.
Which is sad because the Trick Attack window before was rly fast paced and fun and very diverse in the abilities you used.
Last edited by Kolsykol; 12-09-2021 at 06:29 AM.
Just got Raiju and have been playing around with it and it really feels weird especially after I realized you can use bunshin stacks towards Raijus , that really through me in a loop. It feels the like pre TA setup will be using basically ninjitsus .. after prepull cast raiton to get 1 stack , TJC to get 2nd stack and enhanced meisei buff but you'll use the ninki for bunshin then cast suiton . Between HR, a 2 raiju combos and PK and alot of weaving there's really not much else you can fit into the TA opener. This is really my initial thoughts . I haven't really found a reason to use any weaponskills in the opener without breaking raiju or using a bunshin stack outside of raijus and pk
Last edited by Ilyn; 12-09-2021 at 09:28 AM.

After farming some ex I can say that the raijus are boring and annoying.
It is locked to 90 so your 90 rotation is completely different
It is a forced double gap closer. This is worst that it sounds because your can't attack when bound and there is animation lock which removes some of your ability to dodge mech while using it
It forces you to use mudra on bunshin Vs trick since they are not lined up on rotation.
It can be used as a gap closer, but it is very conditional and you want to save it for buff windows anyway.
After unlocking Raiju I actually do like it a lot, I bought the tomestone gear on NIN so I am sorta semi going in on it as a possible new main too ( still want to see what changes they implement to MNK and also possibly NIN too ).
The main problem I have really is that melee skills end Raiju.
It's not a huge problem but I do think it's annoying and especially right after I dinged it did screw with my head a bit.
I'll wait until I see more official openers too but I do feel like the opener feels very crammed.
How likely is it that SE is going to make some big changes to NIN (like replacing/removing Forked Raiju) so it is fun to play again? Do they ever do that or do they just stick to their initial idea? I am asking because I am not sure if I should start leveling a new job or just wait for some patches.
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