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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Out of curiosity, has anyone actually played with the raijus yet? After all of the whining in this thread, I wonder how they actually play. (Of course, I don't expect anyone to come back and say that they were wrong, but I'm still curious.)

    I'm only 85, but Phantom Kamaitachi feels very awkward to me on the GCD. Maybe it will feel better once I get used to it, but it really feels like it should have been an oGCD in the former Assassinate slot. The ability itself is sweet, but feels like it could have been an oGCD as the clone goes off and does the actual move. That being said, it's still a fun button to press into a group. (It's not Goka Mekkyaku fun, but then again what is?)
    (0)

  2. #2
    Player
    Nilary's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Nilary Myada
    World
    Phoenix
    Main Class
    Ninja Lv 90
    The way they went about everything is really weird. This is how I would do it if my job description was different:
    I'd give Armor Crush a damage over time debuff just like how Paladin's 1-2-3 combos work, that would give a fresh new direction to the depth of the job and restore Shadow Fang in essence. Also I would remove its Huton refresh component, so Huraijin would have a real purpose, not talking about potencies, since it is a necesity they could balance the entire game about NIN having 1 gcd where it does x damage because of y, it is not relevant, since they went with the idea of implementing Huraijin the Huton extender has to go. Since Armor Crush becomes a thing on Lv. 54 which is Heavensward area, the ability that can refresh Huton without reapplying it would remain in Heavensward since Huraijin is Lv. 60, I think this is important because new ninjas basically hate their lifes manually refreshing Huton mid fight with a ninjutsu stack. I would also restore Assassinate as how it was, but I would make it same button separate ogcd combo just like how GNB's cartridge was simplified for Endwalker because SE is validly concerned about a job having too many buttons, console players and all that. Keeping the root effect of course, since it had a combo timer and only thing we had to do was to fill it into Trick Attack not worrying about cooldown misalignment and such we can delay it if mechanics would punish us for it and also I dont want to ask for everything.

    Rough ideas, didn't really plan potencies and how our Lv. 90 balance would go, but at this moment 60-89 is a barren wasteland (only from 60 because 1-59 is a barren wasteland by design), I really don't know how 90 feels like but even if it's fine on 90, it is not acceptable that only 1 iteration of a job is enjoyable and everything is a drag. I feel like NIN has lost its fast paced, many buttons playstyle. I always played the most complex and difficult melee classes in every mmo that I touched and I feel like ninja is not that anymore.

    Sorry if come down as naive, clueless and inexperienced about how new expansion tunings/job changes work, this is my first new expansion because I started in ShB. Might count as a different pespective.
    (2)

  3. #3
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    Out of curiosity, has anyone actually played with the raijus yet? After all of the whining in this thread, I wonder how they actually play. (Of course, I don't expect anyone to come back and say that they were wrong, but I'm still curious.)

    I'm only 85, but Phantom Kamaitachi feels very awkward to me on the GCD. Maybe it will feel better once I get used to it, but it really feels like it should have been an oGCD in the former Assassinate slot. The ability itself is sweet, but feels like it could have been an oGCD as the clone goes off and does the actual move. That being said, it's still a fun button to press into a group. (It's not Goka Mekkyaku fun, but then again what is?)
    I enjoy the Raiju's but you press that button so much now. Phantom felt awkward at first for me, but with Raiju's it kind of just feels like an ender during my burst since Bunshin 5 ticks go towards 4 Raiju's+Phantom.
    (0)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shinun View Post
    I enjoy the Raiju's but you press that button so much now. Phantom felt awkward at first for me, but with Raiju's it kind of just feels like an ender during my burst since Bunshin 5 ticks go towards 4 Raiju's+Phantom.
    Hmm, that's interesting. I do like ninjutsu + ninjutsu-adjacent things, but I'll have to see how it feels.
    (0)

  5. #5
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shinun View Post
    Phantom felt awkward at first for me
    Interestingly, I switched around the keybind for Phantom Kamaitachi, and it feels better to push. I originally bound it to the key that had been for Assassinate, and I think that I subconsciously anticipated Phantom being an oGCD even though I knew that it wasn't.

    Moved to a different keybind, and it feels much more reasonable. I'm still a ways from that chidori life, so we'll see.

    At this point, it's hard for me to differentiate between something that I don't like and something that's simply new and foreign.
    (1)

  6. #6
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Equitable_Remedy View Post
    At this point, it's hard for me to differentiate between something that I don't like and something that's simply new and foreign.
    Thoughtfulness on the DPS forums? Heresy! New is bad!
    (1)

  7. #7
    Player
    dadong's Avatar
    Join Date
    Jul 2021
    Posts
    19
    Character
    Eris Fittoa
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I got ninja to level 90, and it feels really bad to play tbh. I can live with the huton/ hurajin changes but raiju combo is the biggest problem.

    At this point even if they fix it by allowing you to use weapon skills after raiton it still unfun to use. I can't imagine anyone thinking spaming 1 button 4 times as a finisher to 2 raitons is riveting gameplay.

    It adds alot of unnecessary bloat to an otherwise very fun rotation. The only way I can see this being fun is allowing you to hold on to the ability and make it 1 gcd instead of 2 and or have it only executable on 3 ration stacks as a big finisher.

    I personally find no joy in the ninja currently and am probably gonna move onto another job for EW. It's a shame though I really loved maining ninja though shadowbringers.
    (3)