Quote Originally Posted by Kolsykol View Post
Snip.
You're points are valid, and I am pretty sure you understand where I am coming from. The animation lock is more of an annoying inconvenience than the bane of everything NIN, but the issue I have with it is two fold with one of those being it is an oGCD tacked onto another oGCD, and the lock not being worth the real estate it takes up.

As for the guard rails, that just refers to anything where being punished for a misstep is not the intention of the devs. Assassinate isn't a core part of NINs kit like DRGs jumps, and someone who plays DRG will have an advantage in regards to Assassinate if they play NIN, but NINs shouldn't be eating floor for a tacked on skill. Just no way.

Examples are plentiful. At any given time I can screw up and use Assassinate during my opener/burst phase from shear muscle memory, and find myself stuck. Man, this happened in Bozja/Zadnor all kinds, but I am actually mentioning those two to exclude them as this content is designed to kill players frequently. And of course there are times where the damage is non-lethal, but was still avoidable otherwise.

But yeah, it's not that big of a deal and it's going away anyway, so kind of moot.