Quote Originally Posted by AnotherPerson View Post
If you mean the melee-equivalent of triple cast for Long distance mobility, then it would be something you can use at a distance (ex: throwing daggers or raiton). That would be a true melee-equivalent of Triple cast, since triple cast enables free mobility while continually casting in whatever direction you want to move. That would be way better than what Raiju is currently since you can always use it while moving closer to the boss, or moving to the opposite side of the boss during a proximity attack mechanic without directly jumping back to the boss.


As for Huraijin, I assume they just gave it to us because it's slightly less penalizing to die and have to get Huton back up by using this skill. Otherwise, you just use Armor Crush to upkeep the skill. It's a non-issue for this skill, though the potency for Phantom Kamataichi seems absurdly low since it's still eats up a Bunshin stack. Potencies are still subjected to change so I'm not too worried about it.
Huraijin also simplifies the reopener process during a mandatory huton drop, such as E8S transition or E11S fog. Though when you start adding abilities specifically to counter the encounter design because of how troublesome losing those buffs actually is, I start to question if you need that maintenance buff to begin with.