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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    "Not exactly a melee equivalent of Triplecast. A melee-equivalent of triplecast equivalent would be just any instant-cast weaponskill in melee range."
    You just described every single weaponskill ever.

    Melee don't have to worry about movement, they have to worry about distance. Distance is the melee equivalent to a casters movement, therefore this is the equivalent of Triplecast.
    If you mean the melee-equivalent of triple cast for Long distance mobility, then it would be something you can use at a distance (ex: throwing daggers or raiton). That would be a true melee-equivalent of Triple cast, since triple cast enables free mobility while continually casting in whatever direction you want to move. That would be way better than what Raiju is currently since you can always use it while moving closer to the boss, or moving to the opposite side of the boss during a proximity attack mechanic without directly jumping back to the boss.


    As for Huraijin, I assume they just gave it to us because it's slightly less penalizing to die and have to get Huton back up by using this skill. Otherwise, you just use Armor Crush to upkeep the skill. It's a non-issue for this skill, though the potency for Phantom Kamataichi seems absurdly low since it's still eats up a Bunshin stack. Potencies are still subjected to change so I'm not too worried about it.
    (2)
    Last edited by AnotherPerson; 10-24-2021 at 03:05 AM.

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    If you mean the melee-equivalent of triple cast for Long distance mobility, then it would be something you can use at a distance (ex: throwing daggers or raiton). That would be a true melee-equivalent of Triple cast, since triple cast enables free mobility while continually casting in whatever direction you want to move. That would be way better than what Raiju is currently since you can always use it while moving closer to the boss, or moving to the opposite side of the boss during a proximity attack mechanic without directly jumping back to the boss.


    As for Huraijin, I assume they just gave it to us because it's slightly less penalizing to die and have to get Huton back up by using this skill. Otherwise, you just use Armor Crush to upkeep the skill. It's a non-issue for this skill, though the potency for Phantom Kamataichi seems absurdly low since it's still eats up a Bunshin stack. Potencies are still subjected to change so I'm not too worried about it.
    Huraijin also simplifies the reopener process during a mandatory huton drop, such as E8S transition or E11S fog. Though when you start adding abilities specifically to counter the encounter design because of how troublesome losing those buffs actually is, I start to question if you need that maintenance buff to begin with.
    (2)