Simply echoing what has already been said above and adding on my own two cents, NIN has been my chosen job of interest since before I even began playing. I started near the end of the 5.3 patch and found myself to thoroughly enjoy NIN and even self-identifying it as my "main" job, vehemently taking it into and clearing all endgame Savage and Ultimate content in order to prove to myself that I was capable at a consistent level on the job. With that said...
As of the current state of how the job's playstyle looks with the addition of Forked and Fleeting Raiju, on top of all the information granted to us in the playerbase via the content creators that participated in the media tour, I find myself also doubting to be able or even want to play 6.0 NIN at a consistent level of comfort for progression in upcoming Savage and Ultimate level content: having to understand and execute the mechanics of the new fights whilst maintaining a rotation and having to consider "I might die if I press Forked or Fleeting Raiju here" up to 6 times in 1 minute is discouraging to say the least. It is simply too restricting, and not in a "healthy weakness" way. This is without even thinking about the amount of times I actually want to use Huraijin over Armor Crush, which should be none in most if not all fights unless I either die or there is 60 seconds of downtime.
For me personally, my grievances with 6.0 NIN / Forked & Fleeting Raijus are:
1. the fact that we are effectively forced to use them one after the other after any Raiton... strange, considering we have the "option" to delay them for 30 seconds. Counterintuitive, as stated already. Even stranger considering Mudra recharge is 20 seconds.
2. any weaponskill breaks the Forked > Fleeting Raiju combo. Considering the fact they dash us onto the target, therefore putting us into melee range, why, then, does our 1-2-3 melee combo also then break this combo? It doesn't seem like the intent was to reduce the effectiveness of NIN's ranged capabilities, but that is exactly what it will turn out to be.
Any suggested solutions I would've had myself are already mentioned, especially the coexistence of the Raiju Ready buffs; or perhaps even separating the two skills into different keys.

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