Quote Originally Posted by Kolsykol View Post
I am also kinda baffled by people complaining about the animation lock.
You don't have to instantly use Assassination that's just a player issue if you die or take damage because of that.
Was it really such a problem that they had to remove/ merge it?
It's because players have been punished for using it, and they're using it as intended. Knowing a fight from ilm to ilm should not be required to safely execute oGCD skills. What is really questionable is how the devs handled it as Assassination is still an acquired skill that works just like it does now. It isn't until later that it upgrades to DWD, and you are relieved from floor tanking abilities. You would like to think the dev team is beyond these kind of oversights at this point in the game's development.

Quote Originally Posted by Kolsykol View Post
I also think that the Raiton combo should be a OGCD.
Or if not that then at least Phantom Kamaitachi should be a OGCD I was pretty disappointed to find out that it wasn't because that was my immediate thought when I saw it in the trailer.

NIN in Endwalker basically looks to me like a slower more magic-based Job.
I think by trying to expand on its current abilities, they took the potential of this job even further, but have taken a step or two in the wrong direction doing so. These set backs going into EW are temporary, and they'll figure it out I assure you. I can see how NIN feels like it is gravitating more towards a magic-based job as their ninjutsu gets expanded on, but they still possess a strong set of melee skills through their auto attacks, filler combo, positional requirements, and oGCDs, which keeps them firmly grounded as powerful melee fighters.