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  1. #11
    Player
    kackal_Jackal's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Jackal Ka'tui
    World
    Goblin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SamSmoot View Post
    I just see the raijus as something that you can't use all the time, so it's expected potency should take that into account. When you can use it, it's a bonus.
    It's like Trick Attack which can't be kept up all the time, so I don't consider it a loss when it's not up.
    It's detrimental to our damage if we just felt like dropping/losing a Trick in the duration of a fight though. So an example is if you held Trick for 20s due to a 'hard' (but doable under burst) mechanic, but you kill the boss just as Trick is ready to be used. In that case, you'd use Trick Attack on cooldown so you can get another 15s of vulnerability on the boss. Of course you can't keep Trick Attack debuff on the boss 100% of the time, but the best thing we can do is have that debuff on the boss as much as possible, and prevent holding or drifting unless you don't lose a use.

    The issue is that we're going into Endwalker losing Shadowfang (1100p every 60s), and getting Raiju and Phantom in return which is hardly comparable. But the idea of SE designing a job with the thought of "you can only use this ability 50-75% of the time" is really jarring in terms of design. Players are going to want to use Raiju, even in dangerous situations, and not having that option to hold it until later will feel extremely bad to play. I'm willing to pass with it being a gapcloser if it had some sort of Further Ruin stack system where you can store the Raiju charge for later.
    (5)
    Last edited by kackal_Jackal; 11-01-2021 at 01:54 PM.