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  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I don't raid on NIN, but I do play it on occasion. I still don't like Forked/Fleeting since it completely changes our relationship with Trick and Raiton. I makes it difficult to fit all of those skills into a TA window. It's very annoying that it procs off of every Raiton cast, including the one in TCJ, which further compounds this issue. It feels like to me that NINs rotation completely changes at 90 instead of building off of what was already established. So, my proposal is thus:

    Have Fleeting Raiju be an Enhanced Kassatsu ability. (Enhanced Kassatsu II)

    With Enhanced Kassatsu II, Kassatsu's effect is changed to this: While under the effect of Kassastsu, "Ten" is changed to "Gokka Mekkyaku", "Chi" is changed to "Fleeting Raiju", and "Jin" is changed to "Hyosho Ranryu" while granting two stacks of Kassatsu. Executing "Gokka Mekkyaku," "Fleeting Raiju," and "Hyosho Ranryu", will consume one stack of "Kassatsu" as well as preventing that same Ninjutsu cast. (Duration: 30s)

    Fleeting Raiju would change to an AoE with damage fall off so that it's used in either AoE or single-target. Then you have the option of using Gokka or Ranryu depending on the amount of targets.

    I would changed Forked Raiju to an Ability, doesn't gap close, and is only executed under the effect of "Enhanced Meisui" (bringing the level it's learned at lower). Enhanced Meisui boosting Bhavachakra reduces the effectiveness of Fuma/Ka/Sui in AoE, assuming you already have a Doton out.

    And one more change I want: Shukiko III affects Death Blossom and Hakke Mujinsatsu instead of Aeolian/Armor Crush. Ninja is generating too much Ninki in single-target while not generating nearly enough in AoE, which is especially baffling since Hollow Nozuchi can proc off of Hellfrog Medium casts. Ninja feels very feast-or-famine in single-target vs AoE.
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  2. #2
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    High skill ceiling for garbage dps no place for one miss/failure, it's not even decent or average. ( don't simplify it, just upgrade the damage )
    That's my only issue.
    (2)

  3. #3
    Player
    YourBoii's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Deity Nightclaw
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AlnoAshen View Post
    What are you gonna do with 2 gap closers,mate?u only need 1 to close the gap.dont get it twisted the changes they made is one step ahead of the changes we were asking for,i and i bet any hardcore raider would take this over having to gap close,which not only changes ur position,but also locks in an animation lock any day.Moreover,if people are fan of the gap closing animation or whatever,they can always use forked instead of fleeting
    I played it yesterday to give it a try. And to be honest its even more boring now to me. Yes it helps with fiting everything in the trick window instead of being forced 6 gcd's of raiju in a row but outside of TA I feel im almost basically 1,2,3 comboing again and quit frankly its boring compared to the double raiju animation we just had. As stated before by many others including the orginal author of this thread the main issue people disliked wasn't because its a gap closer but the fact of being forced to gap close back to back after every Raiton since raiju breaks on weapon skills
    (3)
    Last edited by YourBoii; 01-06-2022 at 01:35 AM.

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by YourBoii View Post
    I played it yesterday to give it a try. And to be honest its even more boring now to me. Yes it helps with fiting everything in the trick window instead of being forced 6 gcd's of raiju in a row but outside of TA I feel im almost basically 1,2,3 comboing again and quit frankly its boring compared to the double raiju animation we just had. As stated before by many others including the orginal author of this thread the main issue people disliked wasn't because its a gap closer but the fact of being forced to gap close back to back after every Raiton since raiju breaks on weapon skills
    If you were dumping all your 6 Raiju under/around TA, then how were your gcds outside TA any different than the current combos though? Unless you just mean the occasional Kamaitachi, but then that has nothing to do with the Raiju change. Don't get me wrong, I would prefer to have more to do in downtime as well (give us back the Shadowfang combo!), but Raiju spam was not the answer.

    Also having 6 gap closers with high potency would still be an issue even if you could move them a bit more freely, because it would feel like losing dps if you can't fit those big hits under TA due to it lining up with wrong mechanics.
    (1)

  5. #5
    Player

    Join Date
    Dec 2021
    Posts
    13
    Quote Originally Posted by Noraiga View Post
    High skill ceiling for garbage dps no place for one miss/failure, it's not even decent or average. ( don't simplify it, just upgrade the damage )
    That's my only issue.
    Honestly all dps job potencies are pretty out of wack right now and I’m positive we’ll be seeing adjustments soon. I also play Sam and right now there’s literally no reason to play it Rpr and it’s kind of infuriating.
    (2)

  6. #6
    Player
    YourBoii's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Deity Nightclaw
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Satarn View Post
    If you were dumping all your 6 Raiju under/around TA, then how were your gcds outside TA any different than the current combos though? Unless you just mean the occasional Kamaitachi, but then that has nothing to do with the Raiju change. Don't get me wrong, I would prefer to have more to do in downtime as well (give us back the Shadowfang combo!), but Raiju spam was not the answer.

    Also having 6 gap closers with high potency would still be an issue even if you could move them a bit more freely, because it would feel like losing dps if you can't fit those big hits under TA due to it lining up with wrong mechanics.
    I think you may have miss understood me. That was one of the points of taking away breaks on weapon skills because in extreme cases being forced to do 6 in a row was not it. But I really enjoyed the animations of forked then fleeting together, just not the forced use it or loose part.
    (2)

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