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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kolsykol View Post
    So based on what I understand from the patch notes.

    Forked and Fleeting are now the same, one is just charge and the other is no charge ( charge as in '' rush to target '' ).
    So if you didn't like the spammy nature there will now be less variety to it even ( in terms of animation ? ).

    Phantom Kamaitachi also no longer requires a Bunshin stack and you don't lose it after you use up your Bunshin stacks you've got 45 sec to use it.

    So now, the Raijus require two buttons, but Bunshin/Phantom were reduced to one.

    Just checked, we only get one Raiju per Raiton. Seems to me they should have doubled Raiju's potency to compensate for the loss of one.
    (0)
    Last edited by SamSmoot; 01-04-2022 at 07:57 PM.

  2. #2
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Just by reading this, I feel like this is a nerf to me. If we assume you do the TCJ combo and fit the two raiton casts into our trick attack window, We are losing 6 instances of instant aeolian edge or better damage. They turned the raiju combo into a one or other thing so now we only get 3 instances of 560 damage. Our combined 1200 + 1350 potency damage over the change this is now, 1680. Even just the single instance of raiton cast 560 versus 400+450 just seems like a decrease in damage output to me. Im not the brightest ninja out there tho, so maybe im not understanding something properly here or overlooking something? Anyway, I personally loved the raiju spam. Kinda reminded me of heatblast spam on mech. This is sad for me.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  3. #3
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AC9Breaker View Post
    Our combined 1200 + 1350 potency damage over the change this is now, 1680. Even just the single instance of raiton cast 560 versus 400+450 just seems like a decrease in damage output to me.
    You're comparing 6gcd's vs 3gcd's here. Don't forget that after your 3 Forked/Fleeing Raiju you proceed with your Aeolian combo, so it's actually 1200+ 1350 before the patch vs. 1680 + 900 after the patch.
    (3)

  4. #4
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kreyd View Post
    You're comparing 6gcd's vs 3gcd's here. Don't forget that after your 3 Forked/Fleeing Raiju you proceed with your Aeolian combo, so it's actually 1200+ 1350 before the patch vs. 1680 + 900 after the patch.
    lol damn im dumb. Thank you for pointing out the obvious that I missed. After playing a few instances with it. The change isn't so bad. In fact this feels more natural. This is actually a buff for a ninja but only if you use your skills correctly and a nerf if you don't play correctly. The phantom kamitachi change is nice too. All in all these are nuanced changes that are pretty good once you get really get into it.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  5. #5
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I already miss how the animations were always paired together.
    (6)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Don't know why they increased the duration of the buff when it still goes away when you use anything else, I'm pretty sure that was all that was being asked of the skill.
    (4)

  7. #7
    Player

    Join Date
    Dec 2021
    Posts
    13
    Do you know for sure they go away after using it now? Have you used it yet? Trying t figure this out
    (0)

  8. #8
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Cyrexs View Post
    Do you know for sure they go away after using it now? Have you used it yet? Trying t figure this out
    I tested it. Raiju ready goes away with any weaponskill or a Raiju.
    (0)

  9. #9
    Player
    Jaygue's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Jaygue Suga
    World
    Spriggan
    Main Class
    Ninja Lv 90
    For the buff on bunshin i like it, it's a good change for me and we neeed that (but maybe more potency on kamaitachi).

    But on raiju, i really dont understand... now we have 2 buttons for no reason, except to do a dash on the boss but who care...i wont use a raiton to dash on boss...without exception.
    30s stacks yeah... to loose it when u do ur 1 2 3 combo, they really dont understand the raiju spells... I am a bit mad :/
    (3)

  10. #10
    Player
    YourBoii's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Deity Nightclaw
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Love the bunshin change but the raiju change almost feels worst to me. It does solve the attacking while binding and max melee issues but I liked the animation of them back to back. My main issue was it breaking from weapon skills which many felt would also solve that issue and keep the cool animations but now that you dont have 2 to do forked then fleeting it feels less cool to me and underwhelming after doing it on a target dummy, and now I have a extra button to use for only said issue, and it still breaks on another weap skill use but its only one GCD now lost instead.....I dont know, I'll take it to an instance and see how it feels on a boss later.
    (4)

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