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  1. #31
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I really hope that the developers when listening to ways and discussing ideas on how to make healer jobs more fun are also being cognizant of how to also improve the past four (counting A Realm Reborn) expansions of content; Endwalker isn't the only content that will still be played, especially with things like roulettes, Party Finder, and leveling secondary jobs. There are often talks about how to improve the healing requirements for future requirements, but that alone leaves out the legacy 80% of Final Fantasy XIV's overall content.
    (4)

  2. #32
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by MellowMink View Post
    I really hope that the developers when listening to ways and discussing ideas on how to make healer jobs more fun are also being cognizant of how to also improve the past four (counting A Realm Reborn) expansions of content; Endwalker isn't the only content that will still be played, especially with things like roulettes, Party Finder, and leveling secondary jobs. There are often talks about how to improve the healing requirements for future requirements, but that alone leaves out the legacy 80% of Final Fantasy XIV's overall content.
    Yes. I'm NOT a hardcore player by any means (and I still believe that hardcore players that put their time into getting better with their class should be rewarded for it instead of gaining more time to spam glare), and most of the time when I try extremes and higher difficulty fights I may find it ok (since I don't have a great experience, I can totally see how they might be disappointing for a lot of hardcore players)... However, I don't do this every week when I'm playing, so unless I'm trying to clear a particular fight all I'm left with is glare spam. What is the point of making current content ok if at least 80% of the game will stay with the same problem? What about the midcore community?
    (5)
    Last edited by Melorie; 10-16-2021 at 08:48 AM.

  3. #33
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    I think according to yoshi:
    Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells.
    this heavily implies that the middlecore community, aka players with less than very high skill level, simply... don't have any downtime between their heals in all these different raids and battles. Basically, if you have the mental capacity to use medica 2 after raidwide instead of single target cure 1, you're best of the best!
    (7)

  4. #34
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AikenDrum View Post
    I think according to yoshi:

    this heavily implies that the middlecore community, aka players with less than very high skill level, simply... don't have any downtime between their heals in all these different raids and battles. Basically, if you have the mental capacity to use medica 2 after raidwide instead of single target cure 1, you're best of the best!
    Yeah... there seems to be a disconnect between reality and what devs think what it is to be a "very high level skilled healer"
    Like... we aren't expected to be pressing button everytime like everyone else.

    Healer have their own rules looks like it...
    (11)

  5. #35
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'm asking for very little at this point.

    An AoE DoT. If we can manage 1 Nuke and 1 DoT on a Single Target, then why would it be so hard to think that we can't manage an AoE Nuke and an AoE DoT in a similar fashion?

    Some mild utility like we used to have. Virus, Disable, Eye for an Eye, Protect, etc. Have all been slowly ripped away from healers over the years with very little given back for it. I mean, the single target buffs they're giving healers is a step in the right direction but I wish there was more for healers to do and that it was more unique to the job.

    Give SCH something to do with their Job Gauge. FFS, we're regressing in this regard since Fey Blessing now doesn't even cost gauge anymore so now it's just Aetherpact to use again. It's the single more useless gauge in the game and it's made worse by the fact that it breaks if you do pretty much anything with the fairy or if the target leaves its range.

    Don't nerf Thin Air. Being able to recover from disastrous situations is WHM's only real niche in savage content and without that, WHM is essentially useless there. It's not just a rez tool but WHMs entire answer for when crap hits the fan. It doesn't need to be changed.
    (3)
    Last edited by Silver-Strider; 10-16-2021 at 08:54 PM.

  6. #36
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AikenDrum View Post
    I think according to yoshi:

    this heavily implies that the middlecore community, aka players with less than very high skill level, simply... don't have any downtime between their heals in all these different raids and battles. Basically, if you have the mental capacity to use medica 2 after raidwide instead of single target cure 1, you're best of the best!
    It's the usual problem. He doesn't play a healer, neither does the class design team. They're looking at it from the perspective of a new sprout healer. It's frustrating to see how this impacts healer design over and over again, when in all other areas the dev team have a philosophy that it's important to play the game they make and even play other games for inspiration. Yoshida even discussed how other games can feel like the developers don't even play their own game and how they strive to avoid that. ...Except healers for some reason. I don't get it.
    (6)

  7. #37
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It's the usual problem. He doesn't play a healer, neither does the class design team. They're looking at it from the perspective of a new sprout healer. It's frustrating to see how this impacts healer design over and over again, when in all other areas the dev team have a philosophy that it's important to play the game they make and even play other games for inspiration. Yoshida even discussed how other games can feel like the developers don't even play their own game and how they strive to avoid that. ...Except healers for some reason. I don't get it.
    But for the record I agree with him. Healing should stay as it is. It’s incredibly hard as it is right now for encoutners trials em savage etc
    (1)

  8. #38
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    But for the record I agree with him. Healing should stay as it is. It’s incredibly hard as it is right now for encoutners trials em savage etc
    The healing part isn't really that complicated, especially if you just focus on healing and forgo dealing damage or mantaining your dots. You have very strong tools for both AoE healing and movement.

    What might get a bit more dicey is balancing dealing damage and healing for a new healer. Fair enough, but that aspect is not affected by added complexity beyond the nuke and the dot. Even then you can still just use your healing spells.

    But of course, for a player that has mastered the healing part, there is little recourse but to focus on the balancing act so adding more complexity to the non-healing parts of the kit is the way to go. Doing so doesn't change the healing part. It doesn't affect the people who just want to focus on healing and it doesn't raise the skill floor of the jobs.

    This is something the Devs seem to fail to see.
    (3)

  9. #39
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by AFuzzyMu11in View Post
    But for the record I agree with him. Healing should stay as it is. It’s incredibly hard as it is right now for encoutners trials em savage etc
    Hard content is meant to be hard and doesn't need to be cleared by every player. Savage raids are allowed to have a skill floor.
    (7)

  10. #40
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by KDSilver View Post
    Yeah... there seems to be a disconnect between reality and what devs think what it is to be a "very high level skilled healer"
    Like... we aren't expected to be pressing button everytime like everyone else.

    Healer have their own rules looks like it...
    The answer might be that the people who care enough to post here might be at say 75% skill level when YP is focused on the 10% skill level experience. So for us we might think of ourselves as just ok, but our capabilities are huge compared to the bread and butter of the game.

    That's still not a reason to undertune content that only a bit of the population tries.
    (2)

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