There is a whole section of my other comment where I talk about there being an optimal way to take choices, resulting in you doing the same thing over and over again (which was a point in Larry's video). Why did you choose to ignore it?


And for all the SMN dot lovers out there, I bet in 7.0 one of the new jobs will be a DoT focused caster. Hopefully in a more interesting way than poison spells.
Time mage could be a cool concept.

Theming aside, Hopefully it has less shallow mechanics than "Keep your dots up. that is hard because people can't keep track of time." Like, there is an argument that Summoner needed DOTs to make it complex (The word I use is tedious, but whatever) but I'd argue that a DOT mage needed summoning to make it interesting.
Edit: I'm sure they could build a class around DOTs if they tried, throw in some DOT cancel abilities, Some Banes, some Festers, etc. So many DOTS that keeping them all up is a rotation in and of it's self, what have you. I merely mean that just it'd need a gimmick besides just placing as many DOTs on the enemy as you can and then Spamming the core damage spell.
Last edited by ChazNatlo; 10-22-2021 at 12:31 PM.

The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically




Tell us you don't know what a summoner is without telling us you don't know what a summoner is.
Rydia like Yuna and Garnet are characters who are primarily defined by their ability to wield summon magic. After a certain point in FFIV her summon magic will outclass all her black magic spells. As for Heavensward gameplay? The expansion where instead of giving summoners a new pet they decided to implement a "trance" that visually has barely any payoff and mechanically was "a 1 button spam?" No thanks.


Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.
Yeah, ShB did a great job. I heard healers especially have high levels of satisfaction when it comes to job design.Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.

I mean, assuming you want to get all three Gem summons out, in a static environment (Say a training dummy) it really wouldn't matter which order you do them in, so long as you get them all out before the next phase. Good or bad, in a vacuum they are interchangeable as far as ordering goes. Optimal ordering only comes in based on a fight, where you'd want to pick and choose which Summon you're using based on what the boss is doing (Or in a "Know the fight" scenario, what they're going to be doing next.) the idea is that this can change.
Course, that would rely on an attack being so long or a phase being so short (without the boss having invincibility windows) that it'll matter, but I'm a filthy casual, so I'm probably off the mark here.
Just a nitpick, but I usually beat my FFs at around level 60, if I'm not grinding for perfection to fight the super bosses.


I'm a Summoner main and I really love the new changes! I like Larryzaur's videos on it too.



That's what SE gave you for endwalker, except times 3. Now instead of pets and DoTs, you trance dance with a flashy animation for each. Might as well delete carbuncle and Demi's.
HW wasn't my favorite version mainly because I felt they should have just added Demi Bahamut rather than DWT. I just don't understand why they didn't build on 4.0 version that was generally praised instead they screwed it up with 5.0 so bad they felt they had to just burn it down.The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically
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