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  1. #51
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Mezzoforte View Post
    Ok so you ask for a specific single example. You get it immediately. Then you shift your goal posts. You were proven wrong. Shifting those posts is just bad form at that point.
    Or, get this, I was saying they were a rarity in the first place. And I was wrong, so I accepted that fact. Thank you.
    (10)

  2. #52
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Duskane View Post
    i just think gap closers should have no damage on it just as utility
    and just give tanks some damage CD like spirits within
    I wouldn't say to give gap closers no damage, but rather, put a cost to it. Onslaught currently works that way. Sure it does damage but the cost of using it puts it squarely into the utility role. It's there when you need it and you use it only when you need to. The changes to onslaught is just a slippery slope for giving WAR a continuation-like combo every min where you want to have 3 onslaughts ready for that TA window and just weave it in between FC's. Call me old fashioned but I like to keep my ogcds free for using defensive cds. If you don't believe me, ask any GNB main if they use defensive cds during continuation and if they find it fun.

    Everything else about WAR is good and Primal Rend as an optional gap closer is great, though Orogeny could have just been an aoe upgrade like PLD's Expacion but that animation is odd and the less I see of it the better. It's in the same tier as golf swing inner chaos.
    (1)

  3. #53
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Sure, if you think it was possible to make it even more braindead is great.
    (1)

  4. #54
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marxam View Post
    I wouldn't say to give gap closers no damage, but rather, put a cost to it. Onslaught currently works that way. Sure it does damage but the cost of using it puts it squarely into the utility role. It's there when you need it and you use it only when you need to. The changes to onslaught is just a slippery slope for giving WAR a continuation-like combo every min where you want to have 3 onslaughts ready for that TA window and just weave it in between FC's. Call me old fashioned but I like to keep my ogcds free for using defensive cds. If you don't believe me, ask any GNB main if they use defensive cds during continuation and if they find it fun.

    Everything else about WAR is good and Primal Rend as an optional gap closer is great, though Orogeny could have just been an aoe upgrade like PLD's Expacion but that animation is odd and the less I see of it the better. It's in the same tier as golf swing inner chaos.
    its hard to put a cost on something with how other 3 are made
    put it on oath gauge thats all it'll be used for,giving it a cartridge cost is just a detriment to GNB and making it cost MP or Blood for DRK would just add to design flaws of DRK
    the cost worked for Onslaught but thats pretty much it

    right now they are pretty much used up every 60 seconds unless there is a mechanic that says otherwise where we have to hold a charge,be much healthier design if it was just none damaging utility even if it was just one charge would be fine
    granted I don't want gap closer to get role skilled.
    it would be much better if we had some random damage OGCD like spirits within but flows a bit better with the kits each tanks have, example like Brutal swing CD shorten by 5 second each fell cleave ,Scourge (pretend its an OGCD) that adds a dot which ticks blood for DRK etc etc
    (3)

  5. #55
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not sure if I'm understanding the tooltip change correctly, but does IR now effectively give you 50% uptime on the stun/sleep/bind/heavy/knockback/draw-in negation effect? You might as well be wearing a Ribbon accessory at this point.
    (0)

  6. #56
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    I'm not sure if I'm understanding the tooltip change correctly, but does IR now effectively give you 50% uptime on the stun/sleep/bind/heavy/knockback/draw-in negation effect? You might as well be wearing a Ribbon accessory at this point.
    It does not. If you watch the GameSpot Trailers' run of the 81 dungeon, you can see during the last boss that all weaponskills consume a stack of the debuff.

    Timestamped links for reference, spoilers:
    https://youtu.be/J4UN9rqibIo?t=1545
    https://youtu.be/J4UN9rqibIo?t=1917

    As you can see from that footage, IR is only the 3 stacks and can be maintained for a maximum of 4 GCDs(early primal rend) without incurring downtime.
    (4)

  7. #57
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Looks like all weaponskills use up IR stacks. With the exception of Primal Rend, Onslaught and Upheaval/Orogeny if Onslaught is anything to go by.

    This does confirm sadly that Infuriate's Chaos attacks would indeed use up a IR stack. So Infuriate will need to be separate from IR I think.

    This is probably done so the immunity to most status isn't super broken.
    (2)

  8. #58
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    Despite the changes to weapon skill self-healing from damage done to static potency numbers, the Warrior to me is a damn fine tank with minimal identity or mechanical issues. Easy to figure out, relaxing to play and balls to wall exciting when you want it to be...

    unlike a certain other tank that keeps getting gutted and changed because SquareEnix isn't confident or decisive about what they want it to be heh.

    The only real negative I have against the Warrior is I don't like the Axes, maybe if I could glamour a Greatsword over the Axe. Then I'll be a Real Deal Warrior instead of Dark Knock-off Warrior
    Yeah, I get that same vibe when playing DRK. Feels like WAR-lite, with more spammy attacks for "fast pace".. but WAR is like, fewer button presses, but each button does a lot more omph. Feels better to me.

    EW WAR looks to go even more comfy. Bloodwhetting procs on AoE is just great, now 8s of invincibility in mass pulls!
    (2)

  9. #59
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Looks like all weaponskills use up IR stacks. With the exception of Primal Rend, Onslaught and Upheaval/Orogeny if Onslaught is anything to go by.

    This does confirm sadly that Infuriate's Chaos attacks would indeed use up a IR stack. So Infuriate will need to be separate from IR I think.

    This is probably done so the immunity to most status isn't super broken.
    It's still pretty good. KB immune every min and assuming you PR first giving you 4 gcds before IR is done. That's roughly 8-9 secs of KB immune on avg and you can still pre pop assuming it still stays at 30 secs duration. The other status effects are mostly useless since it rarely happens in raids with only one-off instances to be an issue. I'm only suspicious of that because a lot of the other "stack" skills are also 30 secs which makes me think there might be some tuning but hopefully it does stay at 30 secs. Otherwise its literally how you are playing WAR right now. Don't infuriate during IR and use up any IC/CC skills prior to IR.
    (2)
    Last edited by Marxam; 10-26-2021 at 01:20 PM.

  10. #60
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Yeah, I get that same vibe when playing DRK. Feels like WAR-lite, with more spammy attacks for "fast pace".. but WAR is like, fewer button presses, but each button does a lot more omph. Feels better to me.

    EW WAR looks to go even more comfy. Bloodwhetting procs on AoE is just great, now 8s of invincibility in mass pulls!
    When Endwalker comes out The Blackest Night is going to look even more like an overrated skill and only copious amounts of Copium Consumption will make it feel better. Gee 1 Tankbuster Negated by TBN? Big Deal, Warrior can negate 10/20/30% of it AND Heal Through the damage if mitigation isn't perfectly timed.

    TBN mistimed? Abyssal Drain and 1/2/3 combo ain't gonna save you, better pray for big heals. Oh TBN bubble popped and taking a lot of damage, well you still got uh Rampart (which Warrior has) and Shadow Wall (which warrior has Better version of that hits back!), Don't worry there's still Dark Mind & Dark Missionary... Magic damage only, Fuck!

    Oh Thank the Gods, TBN is ready, TBN after you taken huge damage to hopefully recover and low on HP, too bad, terrible self heals aren't going to save you, better pray for big heals NOW.

    I like how with Warrior you can still make mistakes and recover easily, there's just so many fallback layered All Damage type mitigation choices and the self sustain mechanics are top notch.

    https://preview.redd.it/st8q41pgdpr7...=webp&a4009f96

    Level 82 Bloodwhetting 8s of 10% Reduced Damage Taken, 8s of 400 Potency Heal with Each Weaponskill Successfully Delivered, 30s 400 Potency Heal Shield, 4s of additional 10% Reduced Damage Taken. All on FREE no Resource Cost 25s CD

    And Warrior Still has Thrill of Battle, Vengeance, Shake it Off 15% Max HP Bubble, Holmgang it can use for personal mitigation and an extra Heal Over Time Effect on Equilibrium 1200 Potency Instant Self Heal 60s CD. Not even counting the shared Tank Mitigation skills like Rampart, Reprisal, Arm's Length, Holy Shit.

    The Warrior will continue being a True Layered Defense against All Damage Types, HP & DPS Resource Self Sustaining, Top Tier Tank.

    At this time the only real thing that Dark Knockoff Warrior has that I'd personally consider an advantage Currently besides TBN is the ease that they can apply & maintain their 10% damage buff via Edge or Flood skills. Well in Endwalker, the Warrior can apply & maintain it via the 2 AOE Combo and not just the 1/2/3 or 1/2/4 single target combo.
    (5)
    Last edited by ArthurATDayne; 10-27-2021 at 03:05 AM.

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