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  1. #1
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Yeah, I get that same vibe when playing DRK. Feels like WAR-lite, with more spammy attacks for "fast pace".. but WAR is like, fewer button presses, but each button does a lot more omph. Feels better to me.

    EW WAR looks to go even more comfy. Bloodwhetting procs on AoE is just great, now 8s of invincibility in mass pulls!
    When Endwalker comes out The Blackest Night is going to look even more like an overrated skill and only copious amounts of Copium Consumption will make it feel better. Gee 1 Tankbuster Negated by TBN? Big Deal, Warrior can negate 10/20/30% of it AND Heal Through the damage if mitigation isn't perfectly timed.

    TBN mistimed? Abyssal Drain and 1/2/3 combo ain't gonna save you, better pray for big heals. Oh TBN bubble popped and taking a lot of damage, well you still got uh Rampart (which Warrior has) and Shadow Wall (which warrior has Better version of that hits back!), Don't worry there's still Dark Mind & Dark Missionary... Magic damage only, Fuck!

    Oh Thank the Gods, TBN is ready, TBN after you taken huge damage to hopefully recover and low on HP, too bad, terrible self heals aren't going to save you, better pray for big heals NOW.

    I like how with Warrior you can still make mistakes and recover easily, there's just so many fallback layered All Damage type mitigation choices and the self sustain mechanics are top notch.

    https://preview.redd.it/st8q41pgdpr7...=webp&a4009f96

    Level 82 Bloodwhetting 8s of 10% Reduced Damage Taken, 8s of 400 Potency Heal with Each Weaponskill Successfully Delivered, 30s 400 Potency Heal Shield, 4s of additional 10% Reduced Damage Taken. All on FREE no Resource Cost 25s CD

    And Warrior Still has Thrill of Battle, Vengeance, Shake it Off 15% Max HP Bubble, Holmgang it can use for personal mitigation and an extra Heal Over Time Effect on Equilibrium 1200 Potency Instant Self Heal 60s CD. Not even counting the shared Tank Mitigation skills like Rampart, Reprisal, Arm's Length, Holy Shit.

    The Warrior will continue being a True Layered Defense against All Damage Types, HP & DPS Resource Self Sustaining, Top Tier Tank.

    At this time the only real thing that Dark Knockoff Warrior has that I'd personally consider an advantage Currently besides TBN is the ease that they can apply & maintain their 10% damage buff via Edge or Flood skills. Well in Endwalker, the Warrior can apply & maintain it via the 2 AOE Combo and not just the 1/2/3 or 1/2/4 single target combo.
    (5)
    Last edited by ArthurATDayne; 10-27-2021 at 03:05 AM.

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Absurdity View Post
    We've explained multiple times why you dump all charges in raid buffs, not our fault that you keep ignoring it lol.
    I also explained multiple times why it's mathematically insignificant to delay use of an onslaught charge from one raid buff window to the next as long as you don't cap.

    No one seems to want to address my point and keep parroting talking points.

    Suppose you use all 3 charges in the first window. Then the next 2 min window u use 1 charge instead of dumping all 2, the next window u dump 2, saving 1 charge for when u need to gap close.

    If you end up not needing it, you can dump all 3 charges in the last raid window and it would make zero difference to your dps.
    (1)

  3. #3
    Player
    phantomr23's Avatar
    Join Date
    Aug 2019
    Location
    Ul'Dah
    Posts
    53
    Character
    Makoto Mizuki
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NyneSwordz View Post
    I also explained multiple times why it's mathematically insignificant to delay use of an onslaught charge from one raid buff window to the next as long as you don't cap.

    No one seems to want to address my point and keep parroting talking points.

    Suppose you use all 3 charges in the first window. Then the next 2 min window u use 1 charge instead of dumping all 2, the next window u dump 2, saving 1 charge for when u need to gap close.

    If you end up not needing it, you can dump all 3 charges in the last raid window and it would make zero difference to your dps.
    Last I checked that is in fact still attempting to use every charge under raid buffs, though this ignores the fact that not every single raid buff window is created equal. Dumping an equal amount in every window "just in case" is still a loss over dumping more in heavier windows. Also, the main complaint is that putting a potency number on your gap closer feels bad when it's so meaningless, they could very much keep gap closers for their intended purpose without this weird "oops, you used your utility skill out of raid buffs, hope you feel bad about that" situation.
    (7)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Videra View Post
    Okay, please, enlighten us as to how holding a damage-dealing OGCD ability during raid buffs or period is DPS neutral.

    I'll give you a hint: It's not. You're wrong. Please stop spreading misinformation. Like every other tank, you will use your "Gap Closer" for DPS during your opener and on cooldown throughout the fight. It has been that way for years, and it's a shame that gap closers are resigned to this fate.
    I just did. See above. It's the reason why charges exist. The maximum amount of gap closers you can use in a fighting are determined by the total time of the fight divided by the cooldown of the gap closer plus the initial stock of charges you start the fight with.

    That's it.

    Whether you dump max charges as soon as its available or roll a charge over makes no difference whatsoever to your dps or the the number of gap closers you can get off in a fight.

    The only difference is whether the use of the gap closer falls within the raid buff window and for the ones that do not and are used for actually gap closing, whether that nets more dps than it would gad it fallen withing a buff window.

    Are you enlightened now?
    (1)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Sometimes I wonder if people are talking about gap closers the way they are because of how stuns used to be with damage attached.

    Or how plunge was single charge in heavensward and stormblood.

    They aren't the same thing and the problem with stuns and plunge is no doubt why they introduced charges in shadowbringer.

    Maybe it was an imperfect solution but devs again made changes to personal burst window (ir) as well increasing the number of charges for wars to 3.

    It's not an issue as long as it's possible to delay use of one charge and keep rolling it over without over capping on max charges between raid buffs.
    (1)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i just think gap closers should have no damage on it just as utility
    and just give tanks some damage CD like spirits within
    (6)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Duskane View Post
    i just think gap closers should have no damage on it just as utility
    and just give tanks some damage CD like spirits within
    I wouldn't say to give gap closers no damage, but rather, put a cost to it. Onslaught currently works that way. Sure it does damage but the cost of using it puts it squarely into the utility role. It's there when you need it and you use it only when you need to. The changes to onslaught is just a slippery slope for giving WAR a continuation-like combo every min where you want to have 3 onslaughts ready for that TA window and just weave it in between FC's. Call me old fashioned but I like to keep my ogcds free for using defensive cds. If you don't believe me, ask any GNB main if they use defensive cds during continuation and if they find it fun.

    Everything else about WAR is good and Primal Rend as an optional gap closer is great, though Orogeny could have just been an aoe upgrade like PLD's Expacion but that animation is odd and the less I see of it the better. It's in the same tier as golf swing inner chaos.
    (1)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marxam View Post
    I wouldn't say to give gap closers no damage, but rather, put a cost to it. Onslaught currently works that way. Sure it does damage but the cost of using it puts it squarely into the utility role. It's there when you need it and you use it only when you need to. The changes to onslaught is just a slippery slope for giving WAR a continuation-like combo every min where you want to have 3 onslaughts ready for that TA window and just weave it in between FC's. Call me old fashioned but I like to keep my ogcds free for using defensive cds. If you don't believe me, ask any GNB main if they use defensive cds during continuation and if they find it fun.

    Everything else about WAR is good and Primal Rend as an optional gap closer is great, though Orogeny could have just been an aoe upgrade like PLD's Expacion but that animation is odd and the less I see of it the better. It's in the same tier as golf swing inner chaos.
    its hard to put a cost on something with how other 3 are made
    put it on oath gauge thats all it'll be used for,giving it a cartridge cost is just a detriment to GNB and making it cost MP or Blood for DRK would just add to design flaws of DRK
    the cost worked for Onslaught but thats pretty much it

    right now they are pretty much used up every 60 seconds unless there is a mechanic that says otherwise where we have to hold a charge,be much healthier design if it was just none damaging utility even if it was just one charge would be fine
    granted I don't want gap closer to get role skilled.
    it would be much better if we had some random damage OGCD like spirits within but flows a bit better with the kits each tanks have, example like Brutal swing CD shorten by 5 second each fell cleave ,Scourge (pretend its an OGCD) that adds a dot which ticks blood for DRK etc etc
    (3)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    It's usually fairly obvious when you need to hold a charge or not, 1 or 2 walks of shame back to the boss should be enough

    However, that discussion does not address the underlying concern that WAR had a perfectly suitable gap closer without having to rely on a stacking oGCD system like the other tanks. Practically no difference between current Onslaught and "holding a stack", effectively making any extra stacks simple bonus dps.

    There would need to be a 2 or 3 fold increase in the frequency with which we need to gap close for this to be anything other than a braindead dps buff.
    (11)
    Last edited by whiskeybravo; 10-19-2021 at 11:03 PM.

  10. #10
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Practically no difference between current Onslaught and "holding a stack", effectively making any extra stacks simple bonus dps.

    There would need to be a 2 or 3 fold increase in the frequency with which we need to gap close for this to be anything other than a braindead dps buff.
    I'm happy about this to be honest.
    I much prefer to use my gap closer to close gaps than for more potency inside raid buffs.
    It also just feels better to have a movement skill not just reduced to whatever it's potency is, and the fact that my dashes won't be treated like soulless oGCD damage buttons as often is a good change in my book.
    (1)

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