I like that your AoE combo can now also apply your buff.
That's gonna feel smooth in dungeons~




I like that your AoE combo can now also apply your buff.
That's gonna feel smooth in dungeons~

Despite the changes to weapon skill self-healing from damage done to static potency numbers, the Warrior to me is a damn fine tank with minimal identity or mechanical issues. Easy to figure out, relaxing to play and balls to wall exciting when you want it to be...
unlike a certain other tank that keeps getting gutted and changed because SquareEnix isn't confident or decisive about what they want it to be heh.
The only real negative I have against the Warrior is I don't like the Axes, maybe if I could glamour a Greatsword over the Axe. Then I'll be a Real Deal Warrior instead of Dark Knock-off Warrior
Last edited by ArthurATDayne; 10-19-2021 at 08:51 AM.

I also explained multiple times why it's mathematically insignificant to delay use of an onslaught charge from one raid buff window to the next as long as you don't cap.
No one seems to want to address my point and keep parroting talking points.
Suppose you use all 3 charges in the first window. Then the next 2 min window u use 1 charge instead of dumping all 2, the next window u dump 2, saving 1 charge for when u need to gap close.
If you end up not needing it, you can dump all 3 charges in the last raid window and it would make zero difference to your dps.

I just did. See above. It's the reason why charges exist. The maximum amount of gap closers you can use in a fighting are determined by the total time of the fight divided by the cooldown of the gap closer plus the initial stock of charges you start the fight with.Okay, please, enlighten us as to how holding a damage-dealing OGCD ability during raid buffs or period is DPS neutral.
I'll give you a hint: It's not. You're wrong. Please stop spreading misinformation. Like every other tank, you will use your "Gap Closer" for DPS during your opener and on cooldown throughout the fight. It has been that way for years, and it's a shame that gap closers are resigned to this fate.
That's it.
Whether you dump max charges as soon as its available or roll a charge over makes no difference whatsoever to your dps or the the number of gap closers you can get off in a fight.
The only difference is whether the use of the gap closer falls within the raid buff window and for the ones that do not and are used for actually gap closing, whether that nets more dps than it would gad it fallen withing a buff window.
Are you enlightened now?

Sometimes I wonder if people are talking about gap closers the way they are because of how stuns used to be with damage attached.
Or how plunge was single charge in heavensward and stormblood.
They aren't the same thing and the problem with stuns and plunge is no doubt why they introduced charges in shadowbringer.
Maybe it was an imperfect solution but devs again made changes to personal burst window (ir) as well increasing the number of charges for wars to 3.
It's not an issue as long as it's possible to delay use of one charge and keep rolling it over without over capping on max charges between raid buffs.



i just think gap closers should have no damage on it just as utility
and just give tanks some damage CD like spirits within
Ok so you ask for a specific single example. You get it immediately. Then you shift your goal posts. You were proven wrong. Shifting those posts is just bad form at that point.


It's usually fairly obvious when you need to hold a charge or not, 1 or 2 walks of shame back to the boss should be enough
However, that discussion does not address the underlying concern that WAR had a perfectly suitable gap closer without having to rely on a stacking oGCD system like the other tanks. Practically no difference between current Onslaught and "holding a stack", effectively making any extra stacks simple bonus dps.
There would need to be a 2 or 3 fold increase in the frequency with which we need to gap close for this to be anything other than a braindead dps buff.
Last edited by whiskeybravo; 10-19-2021 at 11:03 PM.




I'm happy about this to be honest.Practically no difference between current Onslaught and "holding a stack", effectively making any extra stacks simple bonus dps.
There would need to be a 2 or 3 fold increase in the frequency with which we need to gap close for this to be anything other than a braindead dps buff.
I much prefer to use my gap closer to close gaps than for more potency inside raid buffs.
It also just feels better to have a movement skill not just reduced to whatever it's potency is, and the fact that my dashes won't be treated like soulless oGCD damage buttons as often is a good change in my book.

Last I checked that is in fact still attempting to use every charge under raid buffs, though this ignores the fact that not every single raid buff window is created equal. Dumping an equal amount in every window "just in case" is still a loss over dumping more in heavier windows. Also, the main complaint is that putting a potency number on your gap closer feels bad when it's so meaningless, they could very much keep gap closers for their intended purpose without this weird "oops, you used your utility skill out of raid buffs, hope you feel bad about that" situation.I also explained multiple times why it's mathematically insignificant to delay use of an onslaught charge from one raid buff window to the next as long as you don't cap.
No one seems to want to address my point and keep parroting talking points.
Suppose you use all 3 charges in the first window. Then the next 2 min window u use 1 charge instead of dumping all 2, the next window u dump 2, saving 1 charge for when u need to gap close.
If you end up not needing it, you can dump all 3 charges in the last raid window and it would make zero difference to your dps.
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