Ok so you ask for a specific single example. You get it immediately. Then you shift your goal posts. You were proven wrong. Shifting those posts is just bad form at that point.
Or, get this, I was saying they were a rarity in the first place. And I was wrong, so I accepted that fact. Thank you.



The WAR only gets Nascent Flash; they don't receive Nascent Glint (assumedly, they similarly don't receive Stem the Tide nor Stem the Flow). So, unlike in Shadowbringers, there will be no reason to use Nascent Flash solely for personal use in Endwalker.
There probably is a way to consolidate Nascent Flash and Bloodwhetting into one button without nerfing or buffing either ability, but it would be fairly convoluted. For instance, it might be possible to separate Nascent Glint into two different effects but disallow the stacking of the two healing effects. However, that's a bit inelegant, and it would make Nascent Flash apply yet another effect (which can be problematic if buff limits are a concern).
Last edited by Argyle_Darkheart; 10-20-2021 at 09:37 AM.




I like that your AoE combo can now also apply your buff.
That's gonna feel smooth in dungeons~

Despite the changes to weapon skill self-healing from damage done to static potency numbers, the Warrior to me is a damn fine tank with minimal identity or mechanical issues. Easy to figure out, relaxing to play and balls to wall exciting when you want it to be...
unlike a certain other tank that keeps getting gutted and changed because SquareEnix isn't confident or decisive about what they want it to be heh.
The only real negative I have against the Warrior is I don't like the Axes, maybe if I could glamour a Greatsword over the Axe. Then I'll be a Real Deal Warrior instead of Dark Knock-off Warrior
Last edited by ArthurATDayne; 10-19-2021 at 08:51 AM.
Yeah, I get that same vibe when playing DRK. Feels like WAR-lite, with more spammy attacks for "fast pace".. but WAR is like, fewer button presses, but each button does a lot more omph. Feels better to me.Despite the changes to weapon skill self-healing from damage done to static potency numbers, the Warrior to me is a damn fine tank with minimal identity or mechanical issues. Easy to figure out, relaxing to play and balls to wall exciting when you want it to be...
unlike a certain other tank that keeps getting gutted and changed because SquareEnix isn't confident or decisive about what they want it to be heh.
The only real negative I have against the Warrior is I don't like the Axes, maybe if I could glamour a Greatsword over the Axe. Then I'll be a Real Deal Warrior instead of Dark Knock-off Warrior
EW WAR looks to go even more comfy. Bloodwhetting procs on AoE is just great, now 8s of invincibility in mass pulls!![]()
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