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  1. #1
    Player
    PariahDoge's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Eddie Bax
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    Looking at the tooltips I assume NF is basically just a support tool in EW, used solely to heal a party member, grant them mitigation and a shield. Bloodwhetting on the other hand can't even be used on someone else and is simply another defensive cooldown for yourself, they're not really competing with each other since the choice is binary.

    Need mitigation and healing for yourself? Use Bloodwhetting. Need mitigation and healing for a party member? Use Nascent Flash.
    I could be reading the tooltips wrong but they seem to do the same thing except like you said, NF works on allies. Why not just make it 1 button and work on allies or self? Both provide 10% dmg reduction, life leech on weaponskills and a barrier.
    (1)

  2. #2
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Well defensive wise WAR is top notch, nothing to complain about animations and mechanics it does fulfill the tank role

    As for offensive, I enjoyed some of the changes but still don't like the fact that we are the hipster of all tanks with Det/Crit melding given how IR behaves.
    Wish that Onslaught had cost and potency removed to be used like a tool and the potency diluted into upheaval and fell cleave. I wish Inner Chaos was a skill itself instead of a morph of FC so it would allow more room for decision making in when to use it.

    The AoE Upheaval thingy I definitely dislike it, the animation and the function, it feels like a filler. Instead of doing Onslaught changes like that, they could use this new OGCD as the filler to boost or DPS if used on CD together with Upheaval.

    But overall I'm optimistic with WAR in general.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    All potencies across the board have been reduced by 20% to 25%. Probably due to stat squish and the removal of belts.
    (1)

  4. #4
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by NyneSwordz View Post
    Onslaught on charges is great. I can write a novel on why there's no dps loss for not burning all charges all the time, but I'm tired of people just repeating things they've heard without reasoning it through.
    Okay, please, enlighten us as to how holding a damage-dealing OGCD ability during raid buffs or period is DPS neutral.

    I'll give you a hint: It's not. You're wrong. Please stop spreading misinformation. Like every other tank, you will use your "Gap Closer" for DPS during your opener and on cooldown throughout the fight. It has been that way for years, and it's a shame that gap closers are resigned to this fate.
    (6)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Videra View Post
    Okay, please, enlighten us as to how holding a damage-dealing OGCD ability during raid buffs or period is DPS neutral.

    I'll give you a hint: It's not. You're wrong. Please stop spreading misinformation. Like every other tank, you will use your "Gap Closer" for DPS during your opener and on cooldown throughout the fight. It has been that way for years, and it's a shame that gap closers are resigned to this fate.
    And you would be part of the problem he is referring to: someone repeating info that they may not actually understand.

    Holding charges is only a dps loss when you overcap on charges and do not gain a comparable damage increase from the delayed use. As long as you get one additional Melee gcd or get the gap closer under a party damage buff from properly timing/delaying gap closer use it is a gain in dps.

    Proper gapcloser use when you have charges by priority:
    1. Use when doing so would increase Melee uptime/decrease Melee downtime by at least one gcd. (Onslaught+Tomahawk is 250 potency vs Onslaught+Heavy Swing which is 350 potency)
    2. Dumping as many charges as possible while as many party damage buffs are up without interfering with priority 1.
    3. Use within 2 to 5 seconds of reaching max charges to prevent overcapping unless it would reduce the number of charges used under priority 2.
    4. Dump all remaining charges if the fight is about to end before next set of party damage up buffs.

    Onslaught having three charges is actually a serious benefit as the Warrior can stockpile 60s worth of gapclosers to use under damage buffs where as all other tanks can only stockpile 30s worth.
    (1)
    Last edited by Ultimatecalibur; 10-17-2021 at 11:59 PM.

  6. #6
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Ultimatecalibur View Post
    And you would be part of the problem he is referring to: someone repeating info that they may not actually understand.

    Holding charges is only a dps loss when you overcap on charges and do not gain a comparable damage increase from the delayed use. As long as you get one additional Melee gcd or get the gap closer under a party damage buff from properly timing/delaying gap closer use it is a gain in dps.

    Proper gapcloser use when you have charges by priority:
    1. Use when doing so would increase Melee uptime/decrease Melee downtime by at least one gcd. (Onslaught+Tomahawk is 250 potency vs Onslaught+Heavy Swing which is 350 potency)
    2. Dumping as many charges as possible while as many party damage buffs are up without interfering with priority 1.
    3. Use within 2 to 5 seconds of reaching max charges to prevent overcapping unless it would reduce the number of charges used under priority 2.
    4. Dump all remaining charges if the fight is about to end before next set of party damage up buffs.

    Onslaught having three charges is actually a serious benefit as the Warrior can stockpile 60s worth of gapclosers to use under damage buffs where as all other tanks can only stockpile 30s worth.
    Guess what: I'm not part of the problem, I've been tanking since ARR, stop being presumptuous.

    Let me address all of that by saying that there are exasperatingly few fights where saving charges of your gap-closer will ever come into play. The proposed situation in which using a gap-closer to save a GCD would ever come up is so rare that it isn't worth tacking onto a priority list. You dump your "Gap Closer" charges in your opener during raid buffs, and future gap closers may or may not align with raid buffs depending on their usage. That is the purpose "Gap Closers" serve at this point in time, and it's why they should have their damage stripped from them so they can actually serve their designed purpose.
    (5)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think the point here is that many players prefer movement skills that you can use on demand as a gap closer, as opposed to an oGCD damage button that also happens to be a gap closer. If you have any doubts about what's better, look at the movement skill additions to the melee jobs this expansion.
    (4)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    I think the point here is that many players prefer movement skills that you can use on demand as a gap closer, as opposed to an oGCD damage button that also happens to be a gap closer. If you have any doubts about what's better, look at the movement skill additions to the melee jobs this expansion.
    I'd say that players don't want the feeling of being punished for using their movement abilities at the "wrong" time and many of the Endwalker tank changes seem to have the devs trying to mitigate that feeling.
    • Warrior - Can have up to 3 charges of Onslaughts stocked and gets one every 30s and also gets a second gapcloser (Primal Rend) that in theory can be used anywhere in a 30s period once per minute.
    • Paladin - Can stock up to 2 charges of Intervene, but they also have a 8 gcd period where they do not really care about how far they are from their target.
    • Dark Knight - Can have up to 2 charges of Plunge stocked, but are also always 4 gcds or less from a Plunge due to Enhanced Unmend.

    Gunbreaker is the only tank currently that really needs to make devil's choices (damned if you do, damned if you don't) about gap closer use.

    Quote Originally Posted by Videra View Post
    Guess what: I'm not part of the problem, I've been tanking since ARR, stop being presumptuous.

    Let me address all of that by saying that there are exasperatingly few fights where saving charges of your gap-closer will ever come into play. The proposed situation in which using a gap-closer to save a GCD would ever come up is so rare that it isn't worth tacking onto a priority list. You dump your "Gap Closer" charges in your opener during raid buffs, and future gap closers may or may not align with raid buffs depending on their usage. That is the purpose "Gap Closers" serve at this point in time, and it's why they should have their damage stripped from them so they can actually serve their designed purpose.
    I'm sorry buy your experience doesn't not make you an expert and most high end tanks can easily find multiple points in pretty much every fight where proper Gap closer use can and does increase tank uptime. You are very much part of the problem.
    (0)
    Last edited by Ultimatecalibur; 10-18-2021 at 04:29 AM.

  9. #9
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    I feel like part of the reason for the damage on gap closers is the animation themselves. It wouldn't make sense for a warrior to rush and crash into their opponent only for it to result in no damage. Obviously in their current state they are meant to be used for damage as they have been given charges meaning you can use multiple while still having one for mobility. I wonder if a potential solution would be to put gap closers on "the gcd" in a similar way to how a heat blast is a gcd for machinist(activates the GCD but for a much shorter duration). Of course optimally it wouldn't overwrite combos and they could put just enough damage on it to make sense(at or below ranged attack I imagine) but not enough to justify using it over pretty much any other GCD when in range. Realistically something like this should still provide the movement opportunities of only using all the current charges for actual movement while removing the need for them to be dumped as wierd filler OGCD during burst windows.

    Im sure there are things im not considering but just some food for thought.
    (1)

  10. #10
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Ultimatecalibur View Post
    I'm sorry buy your experience doesn't not make you an expert and most high end tanks can easily find multiple points in pretty much every fight where proper Gap closer use can and does increase tank uptime. You are very much part of the problem.

    Prove it, then. Provide me an example of parts of fight in current content where a "Gap Closer" will consistently be of substantial use.
    (1)
    Last edited by Videra; 10-18-2021 at 11:08 PM.

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