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  1. #31
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Ironically, you'd see very few complaints from RDM and SMNs for losing their respective Raises, especially SMN as it's new rotation makes it an even bigger DPS loss. Neither wants to raise. They do it for prog sake. It's the Healers who care because they don't want to touch their raise without Swiftcast.
    .
    It may be a DPS loss but part of the reason I bring my redmage with me to raid is because I *do* enjoy rezzing. Obviously I’d much prefer it if no one died, but being able to quickly rez someone on the spot and then slam back in to my rotation is extremely satisfying.

    Not to mention the utility aspect of my job. I might not be the best, damage-wise, but regardless people bring me in because I’m helpful to have around.

    Losing Raise would be an even bigger DPS loss overall - if healers are dead, or if DPS are dead and healers swiftcast are on cooldown, then overall the group is outputting much less DPS than they would otherwise. It may be a personal DPS loss for 3-5 seconds for the RDM/SMN, but healers having to wait/healers being dead is an even bigger DPS loss over time.
    (6)

  2. #32
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MilkieTea View Post
    Losing Raise would be an even bigger DPS loss overall - if healers are dead, or if DPS are dead and healers swiftcast are on cooldown, then overall the group is outputting much less DPS than they would otherwise. It may be a personal DPS loss for 3-5 seconds for the RDM/SMN, but healers having to wait/healers being dead is an even bigger DPS loss over time.
    Lol you know what else is a big DPS loss?
    whiping : D


    Yeah, even with RDM's MP economy not being able to support many back to back rezzes, their rezzes are still very valuable.
    (4)

  3. #33
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by rewd View Post
    Everlasting Flight already lines up with damage more often than not. On top of that, you have much more flexibility now, considering you have a 15 sec window to weave Rekindle and an additional 30 sec window for either damage to bring your target under 50% health or for the regen to start ticking down. It's absurd to write it off as "flavor".
    That's literally saying "let me pop this mitigation cd. There's damage"
    Damage is almost always going out in this game. Just because it heals slight damage doesn't make it useful.
    (2)
    I'm just some guy...

  4. #34
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by lulunami View Post
    You use Phoenix about every 110 seconds currently on SMN. Despite that healing from Phoenix, healers are not really planning that into their healing timeline. The difference between a player living or dying is not going to be dependent upon Phoenix's heal. The other healing tools from two healers and other mitigation options will overshadow the healing from Phoenix.
    None of this makes it "flavor" and not utility, that's still an absurd thing to state. If you want to be more precise, you'd call it situational utility (like other abilities in the game).

    Great healers will take Phoenix's hefty heal into consideration when/if possible and adjust accordingly. Less than great healers won't, but that's also why they are less than great.

    A player living or dying won't depend on Mantra, Minne or RDM's barrier either, it still doesn't make them flavor and not "real utility".
    (1)

  5. #35
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by rewd View Post
    None of this makes it "flavor" and not utility, that's still an absurd thing to state. If you want to be more precise, you'd call it situational utility (like other abilities in the game).

    Great healers will take Phoenix's hefty heal into consideration when/if possible and adjust accordingly. Less than great healers won't, but that's also why they are less than great.

    A player living or dying won't depend on Mantra, Minne or RDM's barrier either, it still doesn't make them flavor and not "real utility".
    Maybe if a healer is trying to get a 100 parse in Ultimate. Mapping Everlasting Flight to the timeline in order for two healers to get 99 parse together is not required. You have to understand that healers have too many healing tools that trivialize content to just Glare and Broil.
    (5)
    Fried popoto enthusiast.

  6. #36
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    There will be hell to pay if I'm no longer able to raise as a summoner. >_<
    (5)

  7. #37
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    There will be hell to pay if I'm no longer able to raise as a summoner. >_<
    I wouldn't be shocked if they patched it out during the 6.0-6.5 cycle.
    (1)

  8. #38
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I wouldn't be shocked if they patched it out during the 6.0-6.5 cycle.
    Losing abilities during the main expansion patch cycle IS pretty shocking, actually, unless they're wildly unpopular or part of a rework to a job.
    ... The former being untrue in this case and the latter being redundant now.
    (2)

  9. #39
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Exhibit A on why I don’t take half of these suggestions seriously, if they even suggest anything besides “I don’t see a problem, it’s petty”
    (2)

  10. #40
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Ironically, you'd see very few complaints from RDM and SMNs for losing their respective Raises, especially SMN as it's new rotation makes it an even bigger DPS loss. Neither wants to raise. They do it for prog sake. It's the Healers who care because they don't want to touch their raise without Swiftcast.

    With all that said, OP seems to forget that BLM'S "utility" even right now is its massive damage. Hell, speed meta since Verse has brought Samurai despite Dragoon and Monk offering all kinds of buffs. Why? Their buffs aren't enough to offset Samurai's raw damage. Admittedly, there are other factors at play but sheer damage is still a major contributor. The only thing OP is correct on is statics will typically want you to play RDM/SMN for prog. While that can be understandably frustrating, the change to Embolden now means statics can more freely drop a Melee without punishing their RDM. This restriction is also only really prevalent in the more sHC and HC groups. So if you don't have those aspirations, then it really doesn't even matter. You'll find a static as a BLM.
    I'm probably the rdm they're talking about in specific, if not one of them.

    If rdm were to lose Raise I wouldn't lose any sleep over it. I am feeling free to disagree with people who find their entire joy of the job of scraping people off of the floor. There is a role for people who like to manage other's health bars in the game, as desperately abandoned as they usually are.

    Don't get me wrong, I raise when needed and often get told by my healers to hold off on raising and let them take care of it. I have a tool that if I see a situation that tool addresses, I'll use it. I just don't particularly see the value in constraining two of three casters with that ability and causing weird balance discussions like this.
    (2)

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