Page 13 of 18 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 175
  1. #121
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    I did not say SMN is not strong, but it definitely have weaknesses.
    (1)

  2. #122
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Red Mage's only curatives are on the gcd. Red Mage by necessity dumps 500+ potency worth of gcd in order to raise at all. Red Mage is still bound by its initial 1.9s cast time, if interrupted it loses not just one but two casts. With potencies as they are, e. Reprise is a hilariously bad dps loss even as a "mobility tool" so once Red Mage reaches the end of its mobility from dualcast and possibly swift cast, they've reached the limit of their mobility, unless you count their melee phase which is fair, but limited itself both by range and resources.

    Phoenix tends to come out during bursts of damage anyway, and it's worth way more than a 10% mitigation every two minutes. Summoner now also has access to essentially two ogcd personal shields at will. Summoner has so many free gcds of movement that they have a "casting phase." On a category of classes called "casters." Raise aside, their sheer mobility is going to make them much more valuable for prog than Red Mage, especially in fights as unforgiving as ultimate where you barely even have a chance to raise.

    Of course the question none of us can answer right now is if SMN and RDM stay where they are damage-relative. As it stands, there are benefits and drawbacks to both casters, and now that double caster is on the table it may come to pass that both become the prog mage.
    Except it's not useful at all. Phoenix regen is just a 700 regen every two minutes. Unless you are playing with healers that literally do not know how to play, they can do that and more in a 1 or 2 oGCDs.

    Reprise is not that much of a DPS loss as you think it is. It's like using ruin 2. If you spam it, youll pay the price
    (1)
    I'm just some guy...

  3. #123
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by zcrash970 View Post
    Except it's not useful at all. Phoenix regen is just a 700 regen every two minutes. Unless you are playing with healers that literally do not know how to play, they can do that and more in a 1 or 2 oGCDs.

    Reprise is not that much of a DPS loss as you think it is. It's like using ruin 2. If you spam it, youll pay the price
    Right now Reprise isn't much of a dps loss, in fact in the right situations it's a gain.

    In Endwalker, with the potencies as displayed right now so this could change... it's a ridiculously bad DPS loss, to the point you're probably better off just not casting. The bread and butter (cast / dualcast) will average to 138.4 potency per second, while Reprise will be 132 potency per second. Take into account that it costs 5/5 still (which is now 1/10 of the cost of a melee combo as opposed to 1/16) and that the average potency per mana is shaping up to be in the neighborhood of 16.9, that discrepancy is only going to widen further.

    Also healers who are optimizing to the best of their ability will probably take SMN's Phoenix into account. Will it matter outside of that? Probably not much, probably about as much as a 10% mitigation will matter every two minutes will. That said, I will cede that I exaggerated with its capabilities a bit.

    Quote Originally Posted by Sunako View Post
    I did not say SMN is not strong, but it definitely have weaknesses.
    Of course it has weaknesses, I suppose your post just compelled me to do a surface-level comparison of what both bring to the table and cost.
    (0)
    Last edited by SaberMaxwell; 11-05-2021 at 03:44 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  4. #124
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    SMN is nice but fancy hat >>>> stupid horn
    (2)

  5. #125
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sunako View Post
    DPS output between RDM and SMN is not really big. RDM Embolden is better than SMN buff. You can not choose when you can use your phoenix heals without massive dps loss. RDM do not need hold Swiftcast for raise. RDM magic Magic Barrier can be used on any mechanic you want without dps loss.
    yeah smn buff is worse sadly , 5% 20S would have been better
    (0)

  6. #126
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Warlyx View Post
    yeah smn buff is worse sadly , 5% 20S would have been better
    In SMN's case actually not, because you can not use that buff outside of carbuncle. 30sec buff last long enough so you can use it before pull and start instantly with Bahamut.
    (0)

  7. #127
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    while Reprise will be 132 potency per second. Take into account that it costs 5/5 still (which is now 1/10 of the cost of a melee combo as opposed to 1/16) and that the average potency per mana is shaping up to be in the neighborhood of 16.9, that discrepancy is only going to widen further.
    On the other hand, Reprise can't cause Manafication to drift at all by scuffing your hitting 40/40 if you over use it, so losing mana might not cost you a melee phase depending on where the fight ends.
    (1)

  8. #128
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gruntler View Post
    On the other hand, Reprise can't cause Manafication to drift at all by scuffing your hitting 40/40 if you over use it, so losing mana might not cost you a melee phase depending on where the fight ends.
    Yep. First sentence of my post: "right now, Reprise isn't much of a loss, in fact it could even be a gain." I don't mean to sound grumpy about it and maybe I wasn't as clear as I thought I was being since this is the second post about ShB Reprise which is a decent tool.

    My statement about it being a loss pertains specifically to endwalker's media four build. With the numbers we're given, which may change, there will be enough overhead for melee combos that Reprise shouldn't ever be needed for that purpose, and manafication is now a flat 50/50 gain so unless you're already 50/50+ which would be very avoidable, it's a heavy loss to use. At the moment calculations are going on for how to use a triple combo and right now numerically it looks like starting in the neighborhood of 75/75 gives you enough overhead to drop 3 in quick succession too.

    I hope e. Reprise sees a buff between the tour and launch so that it can maintain its status as a good movement tool and mana optimizer.
    (1)

  9. #129
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Because Black Mage is able to gain lots of MP extremely quickly, its version of a raise spell would probably need to be on a minute cooldown to balance that out, but I think it could work and seems reasonable to me; if you don't want to use it, then don't, but I really don't think it's fair for the job to still be the only Disciple of Magic that doesn't have some sort of a resurrection action.
    (1)

  10. #130
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    Because Black Mage is able to gain lots of MP extremely quickly, its version of a raise spell would probably need to be on a minute cooldown to balance that out, but I think it could work and seems reasonable to me; if you don't want to use it, then don't, but I really don't think it's fair for the job to still be the only Disciple of Magic that doesn't have some sort of a resurrection action.
    There's no reason why BLM needs or should have a raise. BLM is the heavy damage hitter caster job, that is its role, and I don't see why so many people think every job should do the exact same thing.
    (4)

Page 13 of 18 FirstFirst ... 3 11 12 13 14 15 ... LastLast