Kinda surprised basic latency testing was not properly done. Thought this was pretty standard practice when deploying game servers..

Heck! Know this is something we tested most extensively when I was working with server emulation projects. Remember one particularly egregious issue involving spell misfiring (spike of 300+ ping would cause spell to not register but go on cooldown). Uncertain which game this was, am forgetting to remember. Brain no work good today!

Am happy this is finally maybe being addressed! Many friends still struggle with the clipping issue and have even abandoned certain jobs because of it.

Quote Originally Posted by Nekkowe View Post
(I know I messed up my timing on Flourish, aaaaa, this was like the 6th time recording it and my nerves got the better of me Every Single Time in one way or another)
You are doing fantastic work kind person!