

the only way i could conceivably see this ever reaching the eyes of yoship is if someone is able to translate it into japanese, printed, and shipped/hand-delivered to the SE building
As a Brazilian playing on the US servers I feel this. My ping is about 240ms without a VPN, and 180ms with a VPN. It's terrible that even paying a VPN subscription I still have a very high ping.
I'm used to playing MMO's on US servers but most of them have a much better route. In WoW for example my average ping is 160ms on US servers.
So combine the horrible route and the game code issue and I'm ended up with a nearly unplayable experience with some jobs like MCH
I started playing this year and I'm loving the game, but this issue is very clear and I hope they can do something about it. I'm also from Brazil with 200+ latency, and even though this topic always brings Machinist to discussion, the clipping issues with high ping affects basically all classes. On Black Mage if you try things like Fire III > Enochian that will clip (Enochian changes in Endwalker will help that at least), on Red Mage 90% of the time it clips after using Displacement (even without any weaving), Dark Knight feels very slow single-weaving, and you need to use Salted Earth like mid GCD because before that it'll not even register the skill. Carve and Spit and the Dragoon jumps you also need to use early otherwise it can clip on single-weaving. The same for Bard, it feels much worse without double-weaving and late procs need to be dellayed to be used after the next GCD.
It's possible to double weave on a few skill combinations but you need to use them at the precise moment. I don't think the game is terrible with high ping, it's still fluid somehow, but after testing the noclippy plugin, it's a complete different world.
I think they should take a look at what noclippy and xivalexander do to see what happens with the game animation lock, and how they can implement a similar non-exploitable solution. Perhaps their internal test environment does not simulate this extra animation lock added by the latency, and could be the reason why they don't see the clipping issues.




+2, can't let this get buried.
I think we really need someone who has the opportunity to talk to him directly to explain very clearly the exact problems players have and i dont know if we will ever get that chance. I feel people who get interviews have things they view as a higher priority to ask him.
Buuuuuuuuuuuummmpp



Perhaps this will be the first thing I will do when my Japanese reaches a respectable level of understanding...
Mortal Fist


I'm not sure if terms like clipping and double weaving even have Japanese counterparts. I wouldn't be surprised if translating this question was a problem for the translator and not just Yoshi P not getting it. I wonder if anyone could do like a silent youtube video with pointers and the like showing the issue. Japanese forum is dead and doesn't get a lot of discussion.
My Japanese is good enough that I can play the game fully in Japanese and read the story. I've found mistakes in official works before, but I couldn't even think of how you'd say,
"the extra animation lock on spells is made worse than it needs to be on higher latency. There's an animation lock reset after the client receives data, this reset isn't necessary. double weaving ocd spells is hard due to this issue. and even single weaves are effected. Some jobs like Machinist suffer clear dps loss as they cannot cast fast enough."
Also I don't understand the Machinist situation at all, I don't play that job.
Want to help but even in English it's hard to explain this issue.
Last edited by _Pigzig; 10-30-2021 at 06:52 PM.

i really hope this gets fixed cause having to use a plugin that is borderline on cheating to be able to play the job properly unless you live like next door to the data center is just bad game design

Bump, please look into this.
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