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  1. #1
    Player
    Minnel's Avatar
    Join Date
    Feb 2017
    Posts
    53
    Character
    Minnel Mimi
    World
    Leviathan
    Main Class
    Warrior Lv 90

    Am I supposed to pull wall to wall as a tank on every dungeon?

    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    (0)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    Yes and No. You should not feel obligated to pull more than you are comfortable with and/or your healer can comfortably deal with.

    You will notice a lot of dungeons have roadblocks set in place to prevent wall to wall pulls (for example, killing the final mob drops a key or door lever or some such), so no- the game is designed to dissuade wall-to-wall pulls, but if you can and are comfortable doing so, by all means.

    I tend to grab a single pack, and see how fast the party downs it. Then maybe a bigger pack until I see somebody struggle or my HP dangerous..then I know about how much I can do. No use pulling a big pack if the DPS doesn't dodge AoE, or if the healer is not on the ball. It might be slower, but I'd rather go slower than wipe several times.
    (10)

  3. #3
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    840
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Pull wall to wall, and if on the rare occasion your healer cannot keep up slow down the pace. That's the routine.
    (30)

  4. #4
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Depends on if you have a scholar or a whitemage in your group, never trust that damn living HoT with the stupid AI (called eos) to prefer you over the DD who got hit and has lower health than you!

    But yeah, you should pull bigger packs if you can handle it cause otherwise you make jobs which have aoe rotations cry and the healer often too cause you deny them to deal good damage and their mainjob cause with single pulls you can basically heal yourself.
    (1)

  5. #5
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Teno View Post
    Pull wall to wall, and if on the rare occasion your healer cannot keep up slow down the pace. That's the routine.
    This, pull big to gauge the parties performance
    It doesn't matter if you wipe while doing that, but then you know it's too big and can scale the pulls down
    (there's like 5 dungeons in total that get iffy if you pull everything you can and they're pretty obvious when you run them because they're the only ones where the trash mobs hurt)
    (6)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Minnel View Post
    it was my first time and I was geared just enough to run the dungeon.
    Gear can be a valid reason to pull small. First timers who bought some 510 gear can pull big though. Their HP barely moves with single pulls. Enemies don't do anything most of the time and if they do, the telegraphs are very intuitive.
    (4)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Depends on the dungeon. ARR dungeons usually don't have yet these walls, where this rule may be applied. But in general, pull as many as the party can handle. So give it a go in the beginning and pull 3-4 or more packs and see how the party performes.
    If you die, you die, and thus can lower the number. As long as you're not dead, everything's fine.
    (1)

  8. #8
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Minnel View Post
    Am I supposed to pull wall to wall as a tank on every dungeon?.
    if its an endgame dungeon yes, if its a leveling dungeon no
    (4)

  9. #9
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    755
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    It depends. For example, when a dungeon has just been released and it's the first time going through it for everyone in the party, I usually go pack by pack so everyone can enjoy the tour. You only get to experience a dungeon for your first time once.

    Outside of that scenario I ask the healer in the party if they're comfortable with larger pulls, or if they prefer smaller ones. I'm fine with either way; wall-to-wall pulls typically shave 5 minutes off the dungeon time, and if your party is melee-heavy and it's a dungeon with a lot of PBAOE being thrown around (e.g. The Burn when it was current content) then smaller pulls can actually save you time.

    Don't feel pressured to go wall-to-wall in earlier leveling dungeons, when a lot of classes can't deal AOE damage and party members are often wearing gear that is very outdated for their level.
    (1)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,691
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    There is no absolute definitive answer to this. What you can do is to start big and readjust after... or keep going.

    If the group can handle big pulls (good news: they usually are), then by all means, do it.
    If the group has collection of several glaring issues that makes big pulls impossible without wipes(again, good news: this is uncommon), slow your pace.

    That being said, capstone dungeons (50/60/70/80) tend to hit you like wet noodle, while leveling tend to be slightly harder. So there's that to take account into.
    If you die attempting, it's not the end of the world.
    (7)

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