Results 1 to 10 of 120

Hybrid View

  1. #1
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Liam_Harper View Post
    2000 potency is significant, more than you get from food buffs or a potion. We're still nitpicking because it's only a few percent in an otherwise solid healing kit, but it's unnecessary all the same. RNG is fine on something like DNC because you have enough procs to average it out, but you get so few Minor Arcana per fight it could go either way.
    In a single target event, assuming a certain level of competency or capability, you're either DPS neutral or better (Lady is a free Helios, meaning you can cast another Fall Malefic even if you need to kiss everyone's stupid booboos, and Lord is an extra attack that you can either weave in for extra DPS or provides you the opportunity to hardcast an (aspected) helios or other similarly timed spell (which, sorry, does happen once in a while)). If the issue is that "we need to worry about planning and consistency for the highest echelons of play" then, for the highest echelons of play, you plan for what you do have that is consistent (literally everything else) and use the bonuses to counteract the surprises that I'm 100% sure are going to happen and you can't plan for(the stupid booboos you need to kiss, like when the Dragoon believes just a bit too hard).

    Meanwhile, for low to mid level players, getting Lord or Lady is going to be a boon one way or the other. Lady will let the Sylphies top off that 3 HP that hasn't yet been healed by the 3 other regens we have, and it gives younger healers a potential extra crutch to stand on when they realize they forgot to press the Recover MP button and have to fight to recover while the tank begins another wall-to-wall pull. Lord, meanwhile, gives an opportunity to younger healers to deal damage while they panic over their party's blood splatters, maybe even teaching the newest healers that it's OK to deal damage.
    It will also force an attack on those who refuse to attack, technically forcing even the Sylphies to actually hit something if they want to get their hands on that sweet, sweet Lady healing, potentially converting them to the darkside of green dps when they realize how delicious that DPS can be.
    Take some heart in that, at least.

    What surprises me is how the old-card enthusiasts are suddenly delighted at the introduction of a dps card and how it adds "flavor" when dps cards are the very thing they've been complaining about the entire expansion. Suggestions of making it pure utility have been shot down.
    The way I see it, this iteration of Lord and Lady doesn't seem to be designed specifically for the same group of people who our Shadowbringer cards were designed for, and you're just going to have to be ok with that like we "old-card enthusiasts" have to be ok with the "consistent" deck of Balance.
    The good news is that, for those who really can't handle 1 Lisa Simpson amongst the orchestra of other buttons to press, there are other healing jobs to play. Or at least there's Sage, per Yoshi-P.

    but what is it about a bland +250 potency that excites everyone so much? Genuinely curious.
    I guess "2000 potency is significant."
    (5)

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MintnHoney View Post
    Meanwhile, for low to mid level players...
    Their opinion on the matter is insignificant. They can't even maintain a casting uptime, let alone be bothered to hit these situational buttons most of the time. What the developers have done is try to squish the skill floor and skill ceiling in a terrible way. ShB cards existed the way that they did because the developers actually looked at how high-end players were playing AST and removed the pretense of the cards being anything but damage. For some reason, they looked at the low population and thought it was due to the lack of RNG because people here said they wanted it to "enhance the flavor of the job".

    You can spread dog shit on a sandwich and call it full of flavor, but that doesn't make it good.

    This isn't going to help its player population. Even if more people do end up playing it, the quality of players are going to be terrible because the good players have moved onto something more competent. Even SCH is looking better than this garbage, and that's saying something.
    (2)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by inhaledcorn View Post
    Their opinion on the matter is insignificant.
    Not to Squeen, they're not. Frankly, not to me, either, and I'd say you're foolish for not thinking of them at all when they're quite literally the reason we have the problematically-low skill floor in the first place.

    You can spread dog shit on a sandwich and call it full of flavor, but that doesn't make it good.
    You're right, which is why I don't appreciate you giving me the Balance Paté and acting like it was a gift from god to my kit. It really wasn't, and it's going over there with the Stella chips and the Cleric Stance smoothie.

    This isn't going to help its player population. Even if more people do end up playing it, the quality of players are going to be terrible because the good players have moved onto something more competent. Even SCH is looking better than this garbage, and that's saying something.
    We're already on that rollercoaster with AST due to Shadowbringers, particularly the low potency of the job at the start of the expansion (where things were certainly doable, but very difficult; and look what happened! Despite your favored AST deck, everyone jumped ship because of the difficulty, even some self-proclaimed high level players). If you're talking about the population of the healer role, 1 ability on a single job is not going to tip the player population on any potentially extreme level towards healers, and I'd argue that anyone jumping ship because of 1 ability was likely unable to provide the nosebleed-high level of play everyone's freaking out about anyway.

    Lastly, I refer back to:
    for those who really can't handle 1 Lisa Simpson amongst the orchestra of other buttons to press, there are other healing jobs to play. Or at least there's Sage, per Yoshi-P.
    It's not my favorite answer, because it's not an actual resolution, but considering the history of the development team to make changes to the healer population mid-expansion, or even at the beginning of the expansion, at best, we'll see Sleeve Draw return, or we'll see a potency boost to reduce the soreness of all the butthurt, so this is the best answer I can give to you for now. Play something else, and let them see that you don't like it. Send feedback, preferably in-game or anywhere other than these forums (since they ignore us here).

    But as for me, this is fine, and a step back into the direction that I've missed for AST.
    (6)
    Last edited by MintnHoney; 10-20-2021 at 03:59 AM.