Quote Originally Posted by Sqwall View Post
I honestly don't understand all this focus on Minor Arcana. It's DPS is so low that I doubt it will even make a Marginal difference in prog or raiding. Maybe ultimate...but I doubt it.

Obviously it has become a large point of discussion, and it's not even that good. It's literally a button you use every 60 sec. It's 100% job flavor.

Lord vs. DPS skills

-Fall malefic is STILL stronger
-Gravity II is STILL stronger
-Combust is still pretty strong (didn't see the potency changes)

Lady vs. Heal skills
-literally a non-point as every skill AST has is very powerful healing

When people talk about Min-Max this makes me cringe, because SOOOO much of the player base doesn't do this. There are those that do, great. But I think those that Min-Max and try to squeeze so much out the job to preform at a high level only want skills that benefit them at a high level.

This is unrealistic to think the raiders shape the game, and we should owe them something. No that's just silly. Anyone can see minor arcana is next to useless in a raid, because it is. And to have those that Min-Max say it needs changed because it's to RNG for prog/raiding is just dumb. AST has LITERALLY a million other buttons to press that do the job WAY better. So I don't understand all the focus on it. It's FREE minor damage, and FREE minor healing. This RNG is sooooo insignificant to the game, and to remove/replace or change it would just cause imbalance.
The skill is gonna be almost like he was in stormblood only back then you were forced to sac a card for it. They changed it in shadowbringer for a better dmg card but you still had to sac cards for it. Now they just do stormblood again but you dont need a card. At some point this does get tedious because it looks like they have no clue what they want to do with astro and this skill (like with all the other healer). Cant wait for it to be consistent again next expansion after endwalker. And the second problem is that this skill feels pretty useless on astro because he already has so many ogcds. The heal is just whatever and the damage is also whatever. You just press the button every minuten and if dmg its always up for buff window and if not you gonne use it for people that miss the magic 1 % hp in almost all situations. Atleast make both cards something intresting maybe you know something with time the lore that astro lost in endwalker. I rather want old cards back with no balance and other unique effects because the cards we have now are comparable to normal bread and bread with some dye on it. Also for a rng job why cant i spin the rng wheel 3 times in a row anymore ? Does my character get a hand cramp after doing it once ?. I mean i can understand that i have the same problem after smashing my malefic button 150 times in a run. And also 50/50 is in my eyes bad rng when we had 6 cards to draw before were all maybe were not good but unique.