Totally agree with this. If astro is meant to be yugioh rng then let it be rng if people don't like rng then don't play it.What I honestly don't get about such statements is that we think of a scenario where nobody screws up. I'm raiding myself and people do screw up or the enemy gets a lucky hit in so it's nice to have it.
And AST was meant as an RNG healer from the beginning. If people hate the concept so much (which I understand, don't get me wrong), then there are 2 (soon to be 3) other options available, so where is the problem?
On one hand people are complaining about homogeneity and on the other the second a job deviates even slightly this forum throws a hissy fit.
As an AST main I really like the new changes. Not as good as SB AST, but not as bad as ShB's iteration.
In conclusion: leave it to the players to maximise the fun out of your game.
Its my next class to learn after DN up next.
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