Tbh all you really need for a job concept should be;role, gimmick and weapons. Since armor and basic kit is pretty much the same throughout the game. "Is it a melee job?" It'll probably have; a combo, an aoe combo, some ranged ability for downtime, a personal buff, some small defensive buff and all that stuff combined is half the kit of just core gameplay not to mention getting all the cross role skills so already this non-descript job has a lot of actions, probably around 15-20, just in a kit where its only difference to another job is animations.