Maybe, but demanding "20 skills in a spreadsheet or don't don't bother" is a but much...
While some job ideas are rather bare bones, people should feel welcome to bring less than a fully concepted out kit to us.
That's the whole reason we have Bard and Machinist though. Archer and 'Gunner' are not enough of an identity on their own to flesh out an entire job. This isn't a single player JRPG where you form a party of separate components, you have one character, one job, to use to tick all the boxes of a complete gameplay experience. This is why WHM does more than just cast Curaga and Holy, and while BLM does more than a single nuke spell in six different elemental alignments.
There's a difference between coming up with a partially formed idea, and coming up with an idea for a partially formed job. There's coming up with a new job identity that you haven't completely thought out, and then there's recycling a small part of an existing job that we already know won't be enough to make up a full job on it's own.
While this topic might not be that, 'Gunner' certainly is.
I agree.There's a difference between coming up with a partially formed idea, and coming up with an idea for a partially formed job. There's coming up with a new job identity that you haven't completely thought out, and then there's recycling a small part of an existing job that we already know won't be enough to make up a full job on it's own.
While this topic might not be that, 'Gunner' certainly is.
Though
is a bit extreme an ask.
Don't get me wrong, the more people flesh out their ideas before making a thread for it the better. But less than a spreadsheet of 20+ skills is OK too.
Especially since a lot of the existing jobs concepts can be described in just a few sentences.
For example:
"NIN has buttons for some hand symbols and you mix and match Naruto style to make different Ninja moves. It can also apply a big debuff which is when they dump their damage and burst assassinate someone down."
Last edited by ItMe; 10-17-2021 at 01:46 AM.
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