Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 59 of 59
  1. #51
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kahnom View Post
    What if Anatman acts like mini-perfect balance ?
    "Grants beast stack for the next weapon skill, or something" 20 sec CD, 2 charges.
    Give only 1 stack but make the job less boring during downtime.
    I'm trying to figure out why it doesn't just open up Chakras while you're under the effect. Actually, I see no reason why Anatman can't do the following:

    Maintains current form at max
    Maintains Twinsnakes at max
    Grants one chakra upon execution, and one per server tick
    Nullifies most KB/Draw in effects
    Reduces all damage by 50%
    *Any movement or action cancels the effect
    *Duration 12s
    *recast 180s (maybe even 120s. This ability is not as strong as it looks on paper, but still godly)
    *Must be in combat to receive beneficial effects (similar to SAMs meditate).
    (1)
    Last edited by Gemina; 10-19-2021 at 03:14 PM.

  2. #52
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by PangTong View Post
    If Anatman granted a charge of PB, that would be even worse. It would prevent long prepulls, sure, but now not only does it throw off the progress of your rotation whenever you use it during combat, you would actually be wanting to use Anatman on cooldown. Perfect Balance represents a huge amount of damage, and it would be more than worth dropping a single damage GCD to use Anatman and regain 1 stack. This entirely defeats the initial concept of Anatman as a downtime tool and forces annoying gameplay where you have to interrupt your rotation to stand still and charge a stack every minute
    Why do you have to use Anatman on GCD ? Its ogcd, no ?
    And I don't care about skill's innitial concept, it can be anything by changing animations and skill names. Why are you so fixated that Anatman must be only downtime tool anyway ?
    (1)

  3. #53
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    If you change the animation and the skill name and the way it functions it's literally not even the same skill. That's not fixing Anatman, that's just removing it and replacing it with something else. Which is not even a bad idea, frankly. Monk doesn't particularly need a downtime skill anymore and it's hard to imagine a good one short of just copying Soul Sow from Reaper. If they were to just add another rotational skill though I'd rather it be something that fits in the long stretches of filler Monk now has between its burst windows, rather than just an extra blitz that you end up squeezing into those burst windows anyway.

    But they're not gonna be adding new skills or drastically revamping animations and the like mid expansion, so if we're going to have Anatman it'd be nice if it at least did something useful that fits its whole vibe.
    (3)

  4. #54
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kahnom View Post
    Why do you have to use Anatman on GCD ? Its ogcd, no ?
    And I don't care about skill's innitial concept, it can be anything by changing animations and skill names. Why are you so fixated that Anatman must be only downtime tool anyway ?
    Anatman was an OGCD at the start of ShB but because quite a few Monk mains incorporated it into their opener to immediately gain a GL stack & to save PB for burst, SE put it on the GCD with 5.1 - which ironically just led to third party shenanigans.

    And because of this it should be obvious why anyone is "fixated on Anatman being a downtime tool"; because SE obviously wants it to be one or they wouldn't have changed the skill in the first place.

    The problem with the above is that it just doesn't make much sense in its current form. A downtime tool should have bigger benefits than simply extending Twin Snakes.
    (3)
    Last edited by aeoncs; 10-20-2021 at 04:01 AM. Reason: Removed third party terminology.

  5. #55
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by aeoncs View Post
    Anatman was an OGCD at the start of ShB but because quite a few Monk mains incorporated it into their opener to immediately gain a GL stack & to save PB for burst, SE put it on the GCD with 5.1 - which ironically just let to third party shenanigans.

    And because of this it should be obvious why anyone is "fixated on Anatman being a downtime tool"; because SE obviously wants it to be one or they wouldn't have changed the skill in the first place.

    The problem with the above is that it just doesn't make much sense in its current form. A downtime tool should have bigger benefits than simply extending Twin Snakes.

    EDIT: Removed third party terminology.
    Oh I remembered that.
    I refused to do that rotation because it was stupid.
    I think I'm not gonna put it on my Hotbar in Endwalker.
    Enough is enough.
    (1)

  6. #56
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by PangTong View Post
    If you change the animation and the skill name and the way it functions it's literally not even the same skill. That's not fixing Anatman, that's just removing it and replacing it with something else. Which is not even a bad idea, frankly. Monk doesn't particularly need a downtime skill anymore and it's hard to imagine a good one short of just copying Soul Sow from Reaper.
    Frankly this is the only way to "fix" Anatman, because the skill is rotten on the conceptual level. It only exists because the devs opted to undo the quality of life changes from 4.2 to hamstring GL recovery and kill the Tornado Kick rotation. Without GL there's not much it can possibly do that Monk doesn't already have covered. Monk already has Meditation, Formshift and Six Sided Star as downtime skills so the niche is already crowded on Monk. Meditation is basically the prototype for such skills on other jobs. It hardly needs a forth downtime skill to upkeep a buff it can get back in at most two GCDs.

    I suppose they could make it an upgrade to Meditate so it both builds chakras and refreshes Twin Snakes at the same time, but if it remains a channeled skill and you can't use it while moving like Meditation currently can then that would frankly be a downgrade.

    Edit: forgot a downtime skill.
    (3)
    Last edited by SpeckledBurd; 10-20-2021 at 08:23 AM.

  7. #57
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Right now Monk has two glaring issues. The long pre-pull timer to sync up with burst phases and Anatman being functionally useless.

    Whats super annoying is that one problem could solve the other very nicely. Just stick Anatman on a 3 min CD and allow it reset PB cool down when activated

    Job done
    (0)

  8. #58
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by PangTong View Post
    I've seen so many people suggest this but I don't think they've really thought it through. En Avant works for 2 reasons. One, because it's on a ranged class which means it doesn't really matter where you end up after you use it, it doesn't affect your ability to attack. And Two, En Avant is only 10 yalms.

    If Thunderclap were a 20 yalm forward dash, you would constantly be teleporting yourself off ledges, into mechanics and death walls. 20y is just much harder to aim since the slightest difference in angle is magnified over a greater distance, and the additional length is harder to judge. And secondly, when you want to use it to return to the boss, you'd better hope that you are exactly 20y away or else you are just going to teleport straight through and out of range again.

    Being targeted just makes more sense. If you don't want to target party members then fine, that's just how Shoulder Tackle works now. I doubt it'll ever be required, but making it targeted on party members is overall actually a lot more versatile than it being a forward dash like En Avant.
    I have thought it through, and I suggested a copy of a skill which actually does work. I never gave a distance to how far Thunderclap should let you move if it functioned the same way as En Avant, you're the one that said it would send us 20 yalms and would make monks drop themselves off cliffs. I would assume the specifics for distance would be something the developers would test out and balance accordingly.

    My entire point is that for console players, having to target a party member to use a skill that exists so you can squeeze in an extra attack and greed some damage defeats the purpose as it would take you enough time that trying to do so would end up killing you. There's not enough time to go to the part list and select the person you need and then use that skill in that situation. You might have well just moved out of the point blank attack. Yes it still works the same as does shoulder tackle to get back to an enemy, but that's because as a DPS, you always have the boss (in a raid situation) targeted. There's no target switching needed.

    My point is that Thunderclap as they implemented it isn't a very good skill for a large number of players. And to be honest, most of the movement skills are. Shukuchi has the same problem of being too time consuming to use to be worth it.
    (1)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PangTong View Post
    En Avant works for 2 reasons. One, because it's on a ranged class which means it doesn't really matter where you end up after you use it, it doesn't affect your ability to attack. And Two, En Avant is only 10 yalms.
    To be fair, the whole game could benefit from path-edge detection such that a movement skill could be cut slightly short if/when there exists no pathable terrain beyond that point. And with that you have a handful more mobility options suddenly removed of their outlier interactions and made practical.

    Prepull PB could be easily solved just by either making PB unusable out of combat, or reducing its duration to 15 seconds. This does mean you don't get Phantom Rush in the opener on on 2 minute windows, but if the job's DPS is balanced for this, what does it matter? If Monk releases and it's doing 10% more DPS than any other job, would you still complain about Phantom Rush not lining up? This is purely a mental hangup that I think people just need to get over. Don't get stuck on numbers.
    This is good advice. If a job is already balanced around a given lack of synergy, it merely happens to slightly overperform in light party content, for which there is only the barest difficulty and therefore needs no competitive integrity. Oh no. The terror.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6