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  1. #23
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It's literally less. You've gone from obliged movement to... nothing.

    By your logic, positionals have no gameplay element.

    Again, I'm all for all targeted AoEs being changed to instead use the character's or camera's facing, since that'd be less finicky and more intuitive, but that does not necessitate that every AoE in the game is turned into a radial AoE. I prefer the obliged movement brought by having a mix of AoEs.
    don't start me on positional, i have a quite hard take on it. but i see what what you means. however what i means is i wish they add more to the sam and for this they will need to change stuff for get more room. i don't want to see a third expac with minimal change. i want to have the feeling that with expansion our character become stronger... because let's face it. with endwalker, outside namikiri.... our cycle didn't change. we simply did get more room for mess up or have different speed attack... what is nice, but not game changer. even namikiri is simply an overpowered iaijutsu that don't use our iaijutsu sen system.

    another point i want to clarify... what you call more gameplay i call it tedious, because you either go full radial or full cone, here we get 4 radial (3 combo skill and mumyo shoha) and 3 cone attack (guren, tenka and namikiri) but 2 of this skill have long cd, and namikiri is more a solo target skill with his -75% potency after the first target. (that is 300 potency in aoe after all).... but i digress, your main rotation will be 3 radial, then position yourself (while the tank move enemy because he avoid aoe) unleash tenka, repeat 3 time before add a mumyo.

    and in fight where tank move a lot, the number of time where tenka can hit more than 3 target (especially if a few big target in inside the pack) is not that often. and we don't talk if the target die while your charge tenka and stuff like this.

    and don' think i want less gameplay i want more tool and diversity... and for this they need to smooth this part for get us new toy to play with.

    because right now, sam is one of the jobs with the most button to use... and if they want to add anything else... they either take some our skill or smooth part for make it more fluid...
    (1)
    Last edited by silentwindfr; 12-15-2021 at 10:27 PM.