it's not less gameplay, it's make it more fluid... it's different. with fugo you can go in middle of the melee and the time you spend to replace yourself for get an efficient tenka goken or simply for target the right target is painfull.
plus one important point to note a lot of large enemy make tenka goken simply miss the pack... since it's range is 8 yalm when the combo have a 5 yalms, but since it's circle it's actually covering 10 yalms.
for make simple even if your combo can hit everyone it's not said that tenka goken will do the same.
it's tedious and often handicap the sam when other dps don't have this part to move, don't forget that tenka goken have a charging time where we don't move... making use loose double time, since we need to move in position, then wait that tenka goken charge up and goes. when we had fuka it wasn't a trouble since we was already placing ourself for fuka... but with fugo we don't need to place ourself... making all the situation around tenka and guren uselessly more complicate than needed.
and if you did notice i have said that it's probably something that will not come out before next expac... and honestly right now at this time, what can they add to the samurai?
only a few skill need change or to be look at:
- higanbana, because it don't use tsubame and honestly even if in terms of dps it's welcome i still fail to see it point, since samurai try to slash thing, not make them bleed. don't get me wrong i understand that it did bring diversity to the cycle, but maybe they need to look into it for make it more engaging more than force us to use 3 gcd for add diversity.
- tenka goken (like guren),i have already explained my thought about it
- mokuso, i feel this skill need a bit of flavor...often when the fight allows us to use it we barely need it... i dunno what to do with it for make it more relevant... because right now it feel like a niche skill.
right now for 2 expac the sam did barely change, most of the change was quality of life more than adding true new mechanic that add to the jobs, some will say that tsubame did add stuff or shoha but did the jobs really did change with this two thing? it's only did make the sam feel more complete....
the question is what can they add with the next one... we already have the job with the most button used. and the one i did talk about are usefull (exept mokuso) then scrap them is kinda hard. do we will get one more expac of minimal change? more than less gameplay, i'm more worried to get more of the same gameplay.
but honestly the sam is good, i have a blast with it. i'm even surprise that ogi is something that don't replace the iaijutsu... and the sam is not the only jobs like this, the rdm have the same trouble... and the most the fun it's the two jobs added together that have the same trouble.
i'm for more gameplay, more tool to be used... but if they want to add more tool, they need to make our tool more fluid and smooth. mekyo and tsubame with two charge are a good way to do it. change tenka goken and guren another one. maybe like you said to remove the need of target someone, yes. we are here for talk and share our mind about it. i don't say my is more relevant or more just than your, just give my piece of mind. whatever they decide if it work i'm for it.