Results 1 to 10 of 130

Hybrid View

  1. #1
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Acece View Post
    I disagree, using enpi for a filler is great when sam needs to disengage from the boss without losing uptime. It's also not breaking combos in endwalker so its even better, it also looks sick as hell when you time it properly.
    Sure, it's a great mechanic for offsetting melee downtime. What I don't want to see is it being used in the normal rotation. And unless it gets nerfed, that's what's going to happen, because Yaten + Enhanced Enpi is higher DPS per GCD than the average in our 3x Sen -> Midare sequence.

    Quote Originally Posted by Kahnom View Post
    AoE Yukikaze does higher potency than other 2, just FYI.
    So if you've got both buffs already then you're gonna need to do the AoE Yukikaze anyway.
    but personally, I would prefer more kenki generate than higher potency so we can use more kyuten.
    I mean, it does 10 potency more, every other GCD. Is it worth using with current tuning? Sure, why not. The concern is more that there seems to be little reason for it to have been implemented in the first place. We basically never need more than 2 Sen in AoE anyway, since we want to use Tenka instead of Midare. So being able to generate the Setsu Sen in AoE is a bit...well, superfluous. It's a button just for the sake of having a button, it doesn't really enhance our AoE rotation in any meaningful way. It's a good example of SE implementing an ability not because the job has a meaningful rotational gap, but simply because they wanted to hit some arbitrary threshold of number of buttons, and had removed two others (the Third Eye combos).
    (3)
    Last edited by Kaedys; 10-22-2021 at 01:42 AM.

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaedys View Post
    Sure, it's a great mechanic for offsetting melee downtime. What I don't want to see is it being used in the normal rotation. And unless it gets nerfed, that's what's going to happen, because Yaten + Enhanced Enpi is higher DPS per GCD than the average in our 3x Sen -> Midare sequence.
    enpi just needs to do more damage then hakaze and it should be good, I don't like using hakaze as a filler instead.
    (0)
    Last edited by Acece; 10-21-2021 at 02:01 PM.

  3. #3
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Acece View Post
    enpi just needs to do more damage then hakaze and it should be good, I don't like using hakaze has a filler instead.
    Well, it's a bit more than that. The consideration, even without it breaking combos, is whether it's worth using for a relatively short run. If you only need to backstep for part of a GCD, if Enpi is too low, it can actually be a DPS gain to run out, not use Enpi (or Yaten to get the range in the first place, since it costs 10 Kenki), and simply run back in after the AoE. The threshold where it's better to wait rather than use Enpi depends on the potency of Yaten + Enpi versus the potency of the average GCD in the rotation. And that threshold is not necessarily just Hakaze. The average GCD does ~2.5 times as much potency as Hakaze does (specifically, average GCD in the Midare sequence is worth ~380 potency), even with the EW changes. If Yaten + Enpi did only ~150 potency, it'd be a DPS loss to use it even if you'd otherwise have wasted over half a GCD period before getting back into melee range.

    However, the threshold is much lower in EW than it was in ShB, simply because Enpi no longer breaks combos, so it's purely a potency comparison now. Probably somewhere around 250-300 combined potency between the two would work fine. If it were 50 potency for both Yaten and Gyoten, and then 200 for Enhanced Enpi, it would be generally worth using in most need-to-get-out-of-melee situations, without being worth using rotationally.
    (1)