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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazimere View Post
    The thought process doesn't change with two different buttons.
    It does when you change the effects on existing buttons. Now that I have more time, and can get into this a bit more; what I should have initially mentioned with SAM AoE and the QoL of it are the changes to AoE combo finishers granting our buffs instead of just extending them. A big problem I have with SAM AoE is I either have to resort to ST in order to put up my buffs if they are down, or burn up my Meikyo. Now I will be able to just go right into AoE, and that is what I meant when I said I got excited for the SAM QoL changes to AoE, and that it is very significant. I honestly don't know why you even made it about Hyosetsu. But I digress.

    Quote Originally Posted by Kazimere View Post
    AoE Yuki serves absolutely no purpose. It would be one thing if any combination of Setsu and Getsu/ Ka would allow for AoE Higa, but they do not. Now, instead of 1,2,1,3, Tekka, repeat, it will be 1,2,1,4, Tekka, 1,3,1,4, Tekka, repeat.
    The purpose of Hyosetsu is foregoing refreshing either of your buffs in favor of a slight pot increase. As you have pointed out, we currently go 1,2,1,3, Goken, repeat, in EW we will be alternating 2 and 3 after each Goken. It's not wildly different, but that's also not what I was getting wildly excited about. However, it is still more engaging than current SAM AoE. There are 3 GCDs and Goken before you have to alternate, so it is entirely possible to still use the wrong skill, and have one of your buffs drop off for the next Goken, which would be pretty bad if pushing DPS. I for one favor a slight combo tree opposed to streamlining skills, especially on melee DPS jobs.

    Quote Originally Posted by Kazimere View Post
    It's AoE. It boggles my mind why people care so much about involved AoE rotations for dungeon trash.
    Why does it boggle your mind that people don't want to faceplant from boredom burning down dungeon trash? There is also the factor that we spend A LOT of time in dungeons.
    (1)

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gemina View Post
    Snip
    Don't disagree with the QoL from buffs being applied instead of refreshed. I'm for that. AoE Yuki and Shoha are seperate. Maybe I should have stated my concurrence with the QoL change upfront, before taking it down that rabbit hole though. We're just going to have to agree to disagree on the AoE Yuki, as well as AoE Shoha being a completely separate button. I see your perspective, but I just can't get on board with it. If there was an actual purpose behind it that wasn't "we took two away so now we add two" then maybe I wouldn't have such a bad taste in my mouth. There wasn't a rotation gap in Sam's AoE (as someone else stated). The issue was the buffs only refreshing instead of applying, of which they have corrected going into EW.

    To piggyback to you post talking about Dragoon. I wouldn't call it anymore engaging than SAM from its basic AoE rotation. It's just a 1,2,3 that is turning into a 1,2,3,1 come EW. Where I do agree with you about it though, is that DRG has a few AoE CDs that get rotated in. Here's the thing though, those get used in ST as well. They didn't give DRG a ST Geirskogul and an AoE version. They have one. Their new capstone is also combined, so it will be used in ST and AoE, and their new AoE GCD actually plays into their capstone, because it gives a scale. Their jumps don't share CDs, so they all get used whether ST or AoE. They have a lot of oGCDs though, as is their design. However, that doesn't mean change that a lot of their abilities are just outright designed better, IMO.

    Why are we sitting here with a button added to our AoE that doesn't really serve a purpose except for a little more damage? It doesn't get us to our finisher sooner. It doesn't reduce the CD on Ikishoten for more capstone. It doesn't add AoE higa. It's just...10 potency as of now.

    Why are we sitting here with an AoE Shoha when they could have just given it a trait to do AoE?

    streamlining real estate is not the same thing as dumbing down gameplay.
    (3)