It does when you change the effects on existing buttons. Now that I have more time, and can get into this a bit more; what I should have initially mentioned with SAM AoE and the QoL of it are the changes to AoE combo finishers granting our buffs instead of just extending them. A big problem I have with SAM AoE is I either have to resort to ST in order to put up my buffs if they are down, or burn up my Meikyo. Now I will be able to just go right into AoE, and that is what I meant when I said I got excited for the SAM QoL changes to AoE, and that it is very significant. I honestly don't know why you even made it about Hyosetsu. But I digress.
The purpose of Hyosetsu is foregoing refreshing either of your buffs in favor of a slight pot increase. As you have pointed out, we currently go 1,2,1,3, Goken, repeat, in EW we will be alternating 2 and 3 after each Goken. It's not wildly different, but that's also not what I was getting wildly excited about. However, it is still more engaging than current SAM AoE. There are 3 GCDs and Goken before you have to alternate, so it is entirely possible to still use the wrong skill, and have one of your buffs drop off for the next Goken, which would be pretty bad if pushing DPS. I for one favor a slight combo tree opposed to streamlining skills, especially on melee DPS jobs.
Why does it boggle your mind that people don't want to faceplant from boredom burning down dungeon trash? There is also the factor that we spend A LOT of time in dungeons.