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  1. #1
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    Gee thanks. I was excited. No cake for you party pooper.

    Be that is it may, I still like that they went outside the box a bit instead of just a standard 1,2,3 AoE combo. Truth of the matter I see is that SAM's AoE is one of the weakest in game as far as engagement, being just a tad above healer AoE. They literally needed anything.

    Issue with traited Shoha is losing an animation, and option on the spender. Again, this is something [animations] that is not strong with SAM, and they can use the help wherever they can get it. So I wouldn't want to lose Shoha for the sake of button bloat. It's also an earned skill much like MNKs forbidden chakra, so having ST and AoE spenders on such skills is pretty important imho. The reason why I said, "Why Shoha 2?" is because of the name. I really hope they change it to something more along the lines of SAM identity. Surely they have a cool sounding term that directly translates to "multiple cut technique" or something? It can't just be "Shoha 2" xD
    I... what? Samurai is is one of the most engaging aoe jobs in the game. And how can you say they went outside the box when all they did was add another aoe move that is exactly the same as the other 2 ring aor's in terms of how it impacts you mechanically, and then an aoe version of a skill that already exists? Also a big midare for their final skill. It's super boring design and frankly kind of tedious. I don't want aoe versions of all of my dang skills. I would very much prefer for them to kill most of this split and just make the moves aoe to begin with so they can maybe give us some more interesting skills in their place. And they're probably going to have to since I am pretty sure my bars are going to be 35/36 slots filled after Endwalker so something's going to have to give.

    Or at least have these dumb split skills do more than just be damage. I wouldn't grouse so much if Senei applied higenbana for example, or some other effect besides just gurren but single target.
    (2)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arkdra View Post
    I... what? Samurai is is one of the most engaging aoe jobs in the game. And how can you say they went outside the box when all they did was add another aoe move that is exactly the same as the other 2 ring aor's in terms of how it impacts you mechanically, and then an aoe version of a skill that already exists?
    Like I explained in my last post, Hyosetsu has a slight pot increase over Oka and Mangetsu, but it does not refresh your buffs.

    As for the engaging AoE, even my lv60 DRG has better AoE than SAM, and DRG's only gets stronger through cap with some very impressive and rewarding skills, and it is going to get even better in EW. Can you say the same about SAM? Maybe you can, but I know I can't. There's a reason why I never take my SAM into dungeons beyond when I am leveling it. I'm definitely not saying it isn't good from a DPS standpoint. If both Iko and Guren are up, along with double Gokens going out, it can be satisfying going into Tasmanian Devil mode. It's just not very engaging in comparison to other jobs I've played.

    When it comes to skills that have ST and AoE variants. It would actually be interesting to hear from the devs exactly how they make this determination.
    (1)