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  1. #21
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    After some thought, it's pretty obvious we will use both charges of tsubame in the opener thus leading to a hyper strict rotation for another expansion.
    Sigh, can't they just reduce the cooldown to 55 like with meikyo
    (1)

  2. #22
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Endariel View Post
    After some thought, it's pretty obvious we will use both charges of tsubame in the opener thus leading to a hyper strict rotation for another expansion.
    Sigh, can't they just reduce the cooldown to 55 like with meikyo
    But after opener we can hold one charge for other DPS to use raid buffs and that's a lot of flexibility compare to ShB Tsubame.
    (0)

  3. #23
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Kahnom View Post
    But after opener we can hold one charge for other DPS to use raid buffs and that's a lot of flexibility compare to ShB Tsubame.
    Correct, but i'm afraid the meta will dictate the opposite
    (1)

  4. #24
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I didn't understand what they were talking about with the changes to third eye, did they take away the heal u can get with third eye ?

    Hope not, I'd pair that heal with blood for blood and second wind when I played Sam.
    (1)

  5. #25
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Correct me if I'm wrong, but isn't 10 kenki worth a lot more potency than the gain from using Seigan over Shinten? If so I can see Third Eye usage becoming a lot more important. Every raidwide, aoe marker, stack or so on that you fail to catch is two missed positionals worth.
    (4)

  6. #26
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    To follow up on the above question, are SAMs actually willing to start pulling bosses with Third Eye to gain an extra Shinten in the opener with the changes, assuming no raidwide in the first ten or so seconds?

    I wouldn't mind throwing them a TBN and doing the countdown for me if that's the case.
    (0)
    Last edited by OdinelStarrei; 10-17-2021 at 10:37 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  7. #27
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    To follow up on the above question, are SAMs actually willing to start pulling bosses with Third Eye to gain an extra Shinten in the opener with the changes, assuming no raidwide in the first ten or so seconds?

    I wouldn't mind throwing them a TBN and doing the countdown for me if that's the case.
    But that would be weird as hell, don't you think ?
    No one's gonna do that in extreme or savage but dungeons ? Maybe.
    (1)

  8. #28
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Would it even be possible to fit 2midares, 2 tsubames, ogi, and a hibana in a 20 sec window. I feel like we would need a lot of sks or it'll be really tight.
    (1)

  9. #29
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    So overall do you guys think 6.0 changes will make samurai smoother or worse? I've been reading all the posts and info and can't really tell. Shb opener could use some work but overall the class feels good outside of some mechanics requiring a reset.
    (0)

  10. #30
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Acece View Post
    Would it even be possible to fit 2midares, 2 tsubames, ogi, and a hibana in a 20 sec window. I feel like we would need a lot of sks or it'll be really tight.
    Maybe? Thinking the opener will be something like

    0 hakaze
    1.5 ikishoten
    2.5 yukikaze
    3.5 meikyo
    5 kasha
    7 gekko
    9 midare
    11 tsubame
    12 senei
    14 yukikaze
    16 higenbana
    18 ogl
    19 kaeshi ogl (this part looks rough actually, not sure there will be time to weave after the kaeshi)
    20 meikyo
    21 kasha
    23 gekko
    25 yuki
    27 midare
    29 tsubame
    (2)
    Last edited by Arkdra; 10-18-2021 at 04:10 AM.

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