Obviously we'll need to see how it plays out, but I have mixed feelings looking at everything on paper. The QOL stuff is very much appreciated and Ogi Namikiri looks cool, but it seems like our steady damage output has taken a hit.

Kenki generation is greatly reduced with Ikishoten on a 120s cooldown. It seems we're trading oGCDs away for Ogi Namikiri which dulls our gameplay between burst windows. I liked weaving Shinten/Kyuten as much as possible.

Removing Meditation stack gain from Tsubame abilities results in less Shohas, further diminishing our oGCD usage. Speaking of Shoha, I’m not sure why Shoha II needed to be another ability. Was it impossible to rework the potency math into a trait for Shoha?

With the way AOE damage propagates and general lag, Third Eye should have its duration increased to at least 5s to allow for more wiggle room. I feel like this is especially important now that it’s a Kenki generator.

Hyosetsu is an incredibly underwhelming ability. I would have preferred having it generate more Kenki (like Yukikaze) to potentially get more uses of Kyuten in AOE situations. I suppose things are subject to change, but as it stands now, a level 86 weapon skill that’s just a 10 potency gain and slightly alters your AOE rotation feels bad man.

Overall, it feels like the flow of the job will be the same with more things being stuffed into burst/buff windows, and less things to do in between. An understandable trade off, but how satisfying it feels to play will be key.