Quote Originally Posted by PangTong View Post
Overall I think the Samurai changes are positive but there's some immediately obvious issues from the tooltips.

The most obvious of which is just straight up button bloat. Samurai is losing Seigan and Merciful Eyes but gaining three new abilities in their places, Shoha 2, Hyosetsu, and Ogi Namikiri. My Samurai bars are already full to the max so I have no idea how I'm going to fit these skills in a comfortable way. Hyosetsu seems like a completely unnecessary skill since it's only a 10 potency increase, and Shoha 2 is especially bad since it could easily just be a trait upgrade to Shoha to make Shoha hit in AoE with falloff damage. Namikiri could also easily go over the Ikishoten button.

The other main issue would be Meikyo Shisui's new 30 second duration potentially encouraging players to do long prepulls, since using Meikyo very early before the pull will potentially allow you to get an extra use of it over the course of a long fight. The 10 kenki benefit of Third Eye may also see some very optimization-minded Samurais intentionally getting hit by mechanics to increase their DPS.
I agree with Shoha II being traited instead of being an entirely separate ability. It doesn't make sense why the devs would tack on AoE to other abilities like RDM's Verholy and Verflare but not Shoha. In regards to Meikyo Shisui, The Balance is already theorycrafting having a 25s prepull. I wouldn't mind prepulling since I got used to it as a NIN main in Heavensward raids, but I could see some issues in regards to SE trying to make the classes more streamlined for Endwalker.