Quote Originally Posted by Shurrikhan View Post
Then I have to wonder how narrow a range of change would be acceptable to you as an addition to SAM...


I'm sorry, but that's straight up a matter of you lacking practice with conal AoEs and casts, then. You should never be targeting an enemy that will die before you can complete the cast. That's the same logic as with literally any other cast. And you absolutely can preposition Tenka sufficiently to deal with ADHD tanks.


There is no absolute need to add buttons to add interactions. Nor would the reduction to gameplay you're asking for reduce SAM's button count.
While I have agreed with most of what you say, to pretend that positionals are some sort of deep mechanic that had complexity is like trying to tell me that putting orange caps on the orange bottles and blue caps on the blue ones is similarly complex and stimulating. Positionals are, by their nature, a veiled attempt at difficulty and more a "Are you paying attnetion?" check. This is not difficult. This is very inherently a chore and to call it gameplay would be akin to calling moving to the left the same. Technically, you'd be correct, but let's be real.

This is mostly the only bit that miffed me considering that, if this notion is rejected, suddenly someone has a narrow view of what could be added to SAM, which is honestly pretty... well, narrow-minded.