u mean like how monk is played now?A disabled gamer should not have to violate ToS to make the game more accessible. Yet every time I see this concern brought up, I see responses suggesting that expanding PvP-style combos into PvE would single-handedly destroy the entire game. Why is it that arbitrarily hitting more buttons is somehow considered objectively more fun than hitting a smaller selection of buttons multiple times?


			
			
				Because there is now to much skills to handle for two hands ?
To be honest, hitting One button combo wont break the game, neither make things easier, and if they do add it one day, they could also implement more combo skills to make things harder/funnier.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~




			
			
				It really depends on how the combos branch out. If a single button takes you through all the steps of a combo, the instant that you press that button, you've committed to your positional two GCDs down the line. Having individual buttons allow you to defer that decision until just before your positional step, which in turn allows you to potentially escape into another combo if that positional is temporarily not available. It just offers a bit of extra flexibility for PvE gameplay.
That's irrelevant so long as missing a positional is always preferable to restarting your combo, though.
On the jobs where you can actually control when one is forced into a positional, such is done through exchanging the order of combos or delaying or rushing non-combo-breaking (and non-combo) GCDs, not by redoing any action within the same path (restarting your combo). All that (or, all the options therein that are ever viable) would be unaffected by using button consolidation in the style of PvP-combos.
The only unique advantages of not using PvP-style combos were the incredibly rare cases, during a skill like Meikyo, you'd potentially have a GCD option that'd normally be inferior (e.g., Jinpu or Shifu) but around which your rotation had been so messed up that it could provide more benefit than a normally higher-value GCD (Gekko, Kasha, or Yukikaze). That said, Endwalker changes have removed that possibility (Gekko and Kasha under Meikyo, for instance, now grant the buffs from Jinpu and Shifu, respectively).
Last edited by Shurrikhan; 12-20-2021 at 04:37 AM.
I actually love all the buttons I have on Sam lol. Sam is the only melee that has branching combos, I would hate for that to go away. I think it's fine with how many buttons Sam has because if button bloat was a problem for some one they would have the other melees to play.
I'm a noob but I like the changes to SAM. I feel that adding the buffs to Meikyo Shishui makes the opener feel a lot more action-paced and overall more fun as opposed to the slower opener of ShB. Although, I'm still getting used to working in Ogi Namikiri into my rotation, it does feel like the powerful skill SAM needed for this expansion.
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